Monday, October 28, 2013

Iron Warriors Against Dark Eldar, 40k league round 14

Round 14 of the 40k league was Aginst Jim B and his Dark Eldar. This is the last series of battles for the League. We have gone up to 1850 points. I reavmped my army list to add more bodies and go for more rolls on the Chaos Boon table. Not exactly a game winning strategy but I think it would be more fun.

My Army list was
Huron Blackheart, Warlord
Nurgle Daemon prince with chaos mutation, wings, level 2 psychic and Black mace.
10 chaos cultists
2 x 10 chaos marines with plasma gun and las-cannon, champ with chaos mutation
10 model Havoc squad with four autocannons and a champ with chaos mutation
7 model raptor squad with two meltaguns and a champ with a combi melta gun and chaos mutation
2 Nurgle Obliterators
2 Heldarkes

The scenario was Emperor's Will and Vanguard deployment starting with Night fight.


I rolled for Huron's warlord trait and was able to infiltrate two units. I chose the two chaos marine squads to outflank. I castled up in my corner, with Huron joining the Havoc squad and the cultists in the ruin next to them. The Heldrakes, Daemon prince, Raptors, Obliterators and one Chaos marine squad start in reserve.


Jim's List consisted of
 Haemonculus 4 wracks in  a Venom x2
10 warriors in a raider with racks
Duke Sliscus, Haemonculus and 8 warriors in Raider
5 Wyches in a Venom
5 trueborn in a Venom
5 Trueborn in a Raider
3 Ravagers
2 beastmasters with 3 Khymarae and 3 Razorwings.
 The Dark Eldar deploy behind cover


I ended up having to deploy one of the chaos marine squads to have the correct number of starting units on the table. I put them forward and named them squad Speed Bump.


Jim seized the initiative and went first. All the Dark Eldar move out.


After a very bad round for squad speed bump the champion falls, first blood to the Dark Eldar.


My turn one the Havos return fire and destroy the Wyches Venom.


Turn two the Beastmasters move closer


The Haemonculus and his wracks disembark and burn down the cultists with liquifiers.


My turn two I fail to bring on any reserves and only take a few pot shots at the Dark Eldar.


Turn Three the Dark Eldar move into better firing positions.


The last cultists fails his leader ship and bolts off the table.


My turn three the Clockwork Heldrake arrives.


The Raptors arrive and drop behind the Duke Sliscus' Raider.


The chaos marine squad arrives from outflank beside the Dark Eldar Objective defended by a Haemonculus and 4 wracks.


The obliterators drop into ruins and target a ravager.


The Raptors unload their meltas and destroy the Duke's raider. The explosion kills one of the Raptors.


Huron leaves the building and takes the fight to the enemy. He charges the venom and destroys it.


Dark Eldar turn four. The Duke and retinue get down from the ruin


Then charge the last Raptor to finish them off.


After killing several chaos marines with liquifiers, the Haemonculus and wracks charge out. They fight and lose some models but stay in the fight.


The Beastmasters charge into the wounded Huron. Huron challenges but the beastmaster refuses. Huron goes first and chops them all down.


My Turn four the second Heldrake arrives and destroys the trueborn raider with a vector strike.


Huron moves around the Trueborn and flames the haemonculous and wracks in the ruin. The flame kills the Haemonculus and wrack with liquifiers. Huron then makes the charge roll into the ruins.


Huron finishes off the Wrack squad and stands triumphant.


Then he consolidates into the corner to get some cover. He wasn't hiding, he was getting cover, right?



The Chaos Marines kill a wrack and saves their own wounds. The Wracks fail their morale test .


The Chaos marines catch the wracks and run them down. They consolidate and only roll one inch.


Dark Eldar turn Five, Huron had a good run but ends up splintered to a wall.


The Ravagers move around and finish off the chaos marines near the Dark Eldar objective.


The Havoc Champion falls near the Chaos objective.


more Eldar move up and add insult to injury on Huron.


The Warriors with racks move between the two ruins and fill the daemon prince full of darts.


End Dark Eldar turn five. The Heldrakes rule the skies. In my turn the clockwork heldrake turns and flames the last trueborn squad in the center of the table.


My Turn five, The Bone Heldarke vector striked the raider destroying it, then flamed the warrior squad, killing a few. Then the daemon prince charged them. He killed several, then blew one up with the Black mace. They broke and he caught them.

We roll the game ends.

Jim Wins the Game three to one. Neither of us has an objective, we trade Slay the Warlord and Jim has First Blood and Linebreaker. It was a great game.



Jim ended up with one warrior left, a venom and three Ravagers left. I only had the Daemon Prince and the two untouched Heldarkes.

Jim was not very happy with the Heldrake but I was finally able to see why they are in every competitive army.

ColKG

2 comments:

Mordian7th said...

Sounds like one hard-fought battle!

ColKillgore said...

It was a much closer game than my previous outings against Dark Elar.