Tim's AdMech Codex was a work in progress and I came up with the idea for my basic trooper conversion, that allowed me to easily do weapon swaps if a units options changed. Then came the new Guard Codex with doctrines. I choose to use cybernetic enhancement and chem inhalers to model the my Guard army. None of the Tech Priests I had modeled up really matched what I wanted with my new commander so I built Col. Elvo, in all his stormbolter wielding and power fist swinging glory. I also built four veterans with stormbolter to form his command squad. If you haven't noticed I really dig stormbolters. Elvo may not have been the optimum load out for a Guard commander but I had fun fielding him anyway.
As they always do another Guard Codex came out. I had to go back to the drawing board. One big issue with the new codex was that the stormbolter option was removed. Col. Elvo was no longer a legal model. His command squad was also out of date so I converted them over to special weapon troopers. I debated about leaving Elvo on the shelf and waiting for another codex to make him legal again but came up with a better plan. He would return to the table as a proxy for "Iron Hand" Straken. The conversion was simple, I just removed the stormbolter and the meltabomb from his backpack, then added a plasma pistol and a necromunda shotgun to his backpack.
Col. Elvo in his former colors but No more.