Friday, February 28, 2014

Oop Citadel Mummy repaired

I acquired some Citadel Mummies rather cheaply a while back. One was missing a leg that I sculpted back on. The second damaged model was missing an arm.

I started with a wire armature but went back and pinned on a zombie arm to be the base. The spread fingers of the zombie arm would look much better than just the bandaged hand I planned with the wire armature.

The Mummy after several layers of greenstuff bandages wrapped on.

This gives me six oop Citadel Mummies so far. I want to get at least four more so I can field the max of ten Mummies in an Undead army for Oldhammer. If I can get four more Citadel Mummies cheaply I will, but I already have a WestWind Mummy that is close enough in scale and have looked a the Reaper Bones Mummy 3 pack to round ou the unit.


Thursday, February 27, 2014

Oldhammer Score!

I have been trying to acquire a 3rd edition Warhammer fantasy rulebook for a while and now

                                                                         IT IS MINE!!

I have trolled Evil Bay for a couple years and bid as much as US$50 for a copy of the Third ed rulebook and always been out bid. I was even contemplating the US$60+ one that has been buy it now for a couple months. Then I was scanning the auctions and found this one for US$11.99 with free shipping. A minute later and it was mine. It isn't a perfect copy, the binding is lose and it is missing a couple of the summary pages in the back but it has everything that matters. Along with the Warhammer Armies book and Warhammer Seige book this completes my book collection for 3rd ed Oldhammer gaming.


Monday, February 24, 2014

Into the Bocage with the Catawba Gamers

Several of the BOHM regulars made the trip to Parker Banner Kent and Wayne for the January Catawba Gamers Game day. The game was Disposable Heroes set in WWII. The scenario was a German counter attack against the American in the Bocage country after the D-Day landings.

The scenario had the Germans attacking. With their objective to exit armored vehicle off the right board edge and capture the hill on the lower right. The American had to stop the Germans. The game was a combination of two Skirmish elite scenarios so more people could play. The green hedges were the Bocage and blocked line of sight, To see through a model had to have its base touching the hedge.

A view of the German Infantry force. Two rifle squads, a command section, an 81mm mortar and a heavy mount MG-42.

Some of the American forces defending the hill against the Germans.

The German armor ready for a break through.

Americans defending the road.

First moves the Germans move up their support weapons. An 81mm Mortar and a 75mm infantry support gun that we received as a Reinforcement.

The German armor driving down the road.

Until fired on bu a hidden American Hmg in the farmhouse.

German Infantry moving up.

American Infantry pinned down in the Hedge grove.

German Infantry move forward to clear out a farmhouse.

American rifle squad takes cover behind a stone wall.

German fire tells and the squad at the hedge grove falls back.

The German armor still stopped, trading fire with the American at gun.

American bazooka team in a jeep arrives as reinforcements.

The layered American defence holding the German armor at bay.

An American Sherman tank arrives as reinforcements and concentrates on slowing down the German Infantry.

The short squad returns to the hedge grove as the Germans advance in cover.

Another American Sherman arrives as reinforcements.

Then it brews up a German tank.

The German mounted infantry close on the American squad at the stone wall.

The Americans fall back but the German half track is destroyed.

The lone trooper keeps up his fire with his trusty BAR.

another American squad sneaks up on a German armored car.

As the game winds down the lone trooper finally falls.

I enjoyed the game. I like the Skirmish elite scenario books but some of their maps leave allot of open space on the table and a unit trying to cross a large area of open ground under heavy machine gun fire in Disposable Heroes is next to impossible. In hindsight I should have had the 81mm mortar shooting smoke rounds instead of trying to hit a unit. I could have smoked the short squad or the hill and just ran the German Infantry up the board edge.
The Armor that had to exit the board stopped on the road after getting into range of the Americans. Once again in hindsight, we might have done better if one of the German tanks would have come and moved down the middle of the board. Forcing the American to have to maneuver their antitank assets around and preventing them from concentrating them on the end with the German armor.
The American worked together and deserve the win, the lack of communication on the German side was over only problem.
I look forward to the next time I can get some Disposable Heroes with the Catawba lads.


Friday, February 7, 2014

Operation Disconnect. US Marines verses Terminators

Skynet has awakened and the Terminator war rages.

A detachment of US Marines have been tasked to locate a Terminator Communications tower in the Mojave desert then capture or destroy it, Operation Disconnect.

The operational area, with the newly constructed communication tower.

The Marine force eight fire teams and a command section, a dragon team and a milan team mounted in three MRAPs

The Tower guardian Terminators armed with a missile launcher, a sniper rifle and a regular phased plasma rifle in a 40 watt range.

The first group of Marines arrive and start suppressing fire on the tower.

A patroling Terminator squad arrives and fires on the second marine group.

terminator draw first blood and downa marine.

The Concentrated fire of the Marines damages several of the guardian Terminators.

The Milan team starts rolling hot.

The missile destroys one terminator and damages the other two.

The squad then moves for cover.

The last group of marine closes the back door.

Even with cover the Milan scores again.

The direct hit destroys one terminator and the blast kills the second one.

The Guardian squad continues to get torn apart by the MRAP .50 cal hmgs.

The fire tells and two of the terminator are destroyed.

Another patroling terminator squad arrives behind a surprised Marine squad.

The Milan can do no wrong.

The Missle hit and destroys the last tower guardian Terminator.

The last patroling Terminator squad is caught in the crossfire between the Marine squads and MRAPs.

The Terminator squad is badly damaged and retreats back off of the board.

Bad news, A terminator Hunter killer tank is summoned to the battle field.

The Dragon launcher takes aim

And hits, destroying the tank.

The Mvp of the operation the Milan team.

The Marines occupy the tower and await their next orders.

A group of the Basement of Heaped Miniature regulars played this game at Parker Banner Kent and Wayne in Cornelius before the regularly scheduled Catawba gamers game day. We used the Disposeable Heroes rules and the still under development Terminator rules Chuckaroobob has been working on. We had random deployment and it made an interesting game.