Friday, November 26, 2010

21Nov10 Gaming at BOHM pt2

On 21Nov10 I played a couple of games of Disposable Heroes against ChuckarooBob at the Basement of Heaped Miniatures. We used a scenario book from Skirmish Elite called Tanga 1914. We played the scenario "First contact" with my Chinese standing in for the Germans defending and Chuckaroo's British for the British. I barely stopped the British in the first game and we decided to refight the scenario with Me attacking with the Chinese and Chuckaroo defending with the British. The game would last sixteen turns and both of us would get a random reinforcement roll. My objective was to get ten models off of his table edge and his objective was to stop me. I rolled for reinforcements and received a two model company command team. The book is for a different game so we decided that the company commander would give me a one better guts rating. Chuckaroo rolled and received a lorry with a machine gun.

The Chinese start position. I chose to try and make it up the near side of the table.

Chuckaroo set up one rifle squad at the start line right behind the woods I planned to run for. Just out of frame behind the hill is his lorry with machine gun.

His other rifle squad and command section started on the table in the jungle .

The Sikhs move into the woods to the edge and I fire on them with the Chinese heavy machine gun and rifles, they are suppressed and fall back.

The Chinese rifles move forward into the grass.

After a series of rushes the first Chinese rifle squad is all but gone and the command section is running for the woods and cover.

The Sikhs finish of the command section and the lorry's machine guns suppresses the last full rifle squad. The company commander joins the two surviving riflemen.

End game, the Sikh's gun down the last two rifle men and the Company commander orders the rest of the Chinese to retreat.

A much different game than the first one. I still had fun but decided that running for the jungle on the other side of the table may have been a better plan. Chuckaroo getting the lorry mounted machine gun made a big difference in the defence. We discussed the other reinforcement options and decided that the extra rifle squad Chuckaroo got in the first game was much better than the company command section I received in the second game.

Another thing that came from this game was that Chuckaroobob won fair and square. Now he can't complain that I always win.

21Nov10 gaming at BOHM

We had another day of gaming at the Basement of Heaped Miniatures. ChuckarooBob and I decided to play some more Disposable Heroes but with a twist. Instead of our usual equal point value game we decide to use a historical scenario. Chuckaroo broke out a scenario book called Tanga 1914. The book is from Skirmish Elite and is set in East Africa WWI. Chuckaroo set up the table according to the fist scenario "First Contact". The scenario represent the first clash between the British and Germans in the Tanga campaign. We wanted to use our figures and tie the battle into our pulp campaign so my Chinese Warlord troops would stand in for the German defenders and Chuckaroo British ands Sikhs would be the Attackers. The British had to advance ten models off of the defenders board edge and the Chinese had to stop them. The game lasts sixteen turns. In the scenario book there is a random reinforcement chart and I rolled and received a section of six inch trench.

Here is my starting force. I had a three man command section with rifles and two ten man rifle squads with rifles.

Chuckaroo started with a heavy machine gun, a four man command section and two ten man rifle squad. He rolled for random reinforcement and received a ten man pioneer squad armed with rifles.

This is the starting battle field. The Chinese could deploy anywhere to the right of the rulers in the foreground. While the British start on the left board edge and have to cross the table.

I placed my trench section on the hill on the right and positioned a rifle squad in it.

The Command section and other rifle squad start in the jungle on the right side of the table.

The British form up and march onto the table.

The British move into the ditch and get ready to cover the open ground.

I moved my rifle squad up to the edge of the woods to shoot but were hit by British fire and double suppressed. Lieutenant Poc failed to rally them and they had to fallback deeper into the jungle.

The Chinese riflemen in the trench on the hill kept up a steady fire on the British Heavy Machine gun wounding the crew.

Then a good round of shooting kills all the crew and puts the machine gun out of action.

One squad of Sikhs advance up the middle while the other Sikh squad, the pioneers and the command section advance toward the jungle.

Long range fire form the Chinese kill all the pioneers but the Corporal, who continues the advance.

The Sikhs advance up the center of the field almost untouched.

The Chinese rifle squad pulls back from the jungle edge and set up to stop the British advance.

The British commander orders his troops forward.

The Chinese Command section shoots at the Sikhs. The Sikhs return fire leave Lt Poc alone.

Lt Poc repositions back toward the elevated railroad berm.

The Rifle squad stops to make to the Sikhs pay.

The Sikhs return fire and the last rifleman watches his compatriots fall. He doesn't run, he never really liked the guys in his squad anyway but he couldn't let those Sikhs get by with shooting at him.

The Sikhs close in and the last rifleman goes down.

The surviving Chinese rifle squad leaves the safety of the trench to get a better shot as the British break cover behind the Jungle.

The British break cover but Lt Poc lays prone behind the railroad embankment and lays down a steady fire at them.

As the rest of the Sikhs Break cover Lt Poc sneaks back in to the hut and begins to return fire again.

The British Command section crosses the berm and finally manages to put the Heroic Lt Poc down.

The British at end game on turn sixteen. Most of the last Sikh squad was shot down by the Chinese on the hill. Chuckaroo had ten models left but could only get seven off of the table.

My surviving Chinese rifle squad made the last effort and managed to knock out enough troops to keep them from getting off of the board and winning the scenario.

I had a good time playing the game and it came down to the last turn. It was fun and we decided that we would refight it with me attacking. I will post that one up later.

Club Games Day Great War Game

My second game at the GameOnGw Games day at the Cage in High Point NC was a Great War game game mastered by ChuckarooBob. Chuckaroo had devised a scenario based in Mesopotamia were a group of American archaeologists had discovered something big and had called for help to secure the dig site. The Ottomans also heard the call and sent a force to capture it for the Empire. The objectives of the game for both sides were to secure the site and the archaeologists. I tried getting Chuckaroo to change the objective to capture or kill but he stuck to his guns. Unknown to us there were also a set of random encounter that could happen when entering certain terrain pieces. The players were Shaun Watson and his buddy Brian playing the allies, while John Bays and I played the Turks.

The Allied starting force. Two platoons of two squads, a towed gun with two half tracks, a light horse squad, several machine guns and several command sections.

The Turkish Side. Two platoons with three squads, an Askari cannon, several machine guns and several command groups.

The Allies move out. Half of their force moving across the table straight toward the Turks and the other half heading for the objective.

The Turks decimate the allied machine gunners and stop the two artillery half tracks.

The Askari cannon fires a short round.

The Archaeologists rally round the flag and wait.

Direct hit! The allied cannon come into play and destroys one of the Turkish machine guns.

The Light horse round the Turkish flank.

The Light horse charge into the Turks and the Turks stand.

The Askaris turn and form for the charge.

The Askaris charge into the swirling melee trying to save the Turks.

Captain Von Shootsalot moves his askaris into the jungle to get the Sikhs and discovers a LION! Shaun and I roll off and I lose so the Lion attacks the askaris and not the Sikhs.

The Archaeologists fall back to the colors.

The Light Hose go down. Sorry about the blurry pics this is when the batteries started to go in my camera, so the stability function stopped working.

The Sikhs and Askaris fight in the jungle while the Lion attacks both sides. The Askaris that finished off the Light Horse move up to join the fight in the jungle.

Under fire from the Askari cannon the Allies run into the jungle for cover and find a Cape buffalo herd.

The Americans move up past the temple to join the fight in the jungle. The orange dice is the famous curse dice, in case you can't come up with the proper curse for a given situation in game you can roll the dice for a good one.

The Turks make a run for the objective.

The Askari cannon targets the Cape buffalo herd and scores a direct hit. There may have been another target but the shell scattered onto the herd.

The objective is revealed as a STAR GATE! Can you say cross genre.

STAMPEDE! The surviving buffaloes run away from the shell explosion and toward the Askairs.
We ended up calling the game after this. We had started the game in the afternoon out on the loading dock the Cage is in. Great while the sun is up but bad once the sun goes down. The last couple round of the game I was using my camera to see the figures on the table. I had a good time and we introduced a couple new players to the game.