Thursday, August 29, 2013

Cryptkickers verses Space Sharkwing league game

Once again the Cryptkicker face the Carcharodons better known as the Space Shark chapter of space marines. The models are sharks but Sons was using the Dark Angels rules to field a Sharkwing army. The game was a Gaming Underground in High Point NC against Sons of Taurus. You can check out his report of the game here on his blog. It was Hammer and Anvil deployment and big guns never tire mission.

The table set up The Cryptkicker deployment is to the left.

I won first turn and deployed. One plague marine squad in the far entrenchment, one squad on the friendly objective and one mounted in a rhino. The Lord in terminator armor, the terminator squad and two obliterators in reserve.

The Sharks deploy a terminator squad in the ruin on the left and a tactical squad in the ruin on the right.

Turn one was a little anticlimactic, I didn't have in weapons in range of his troops and his krak missiles failed to stop my rhino.

Turn two I dropped the Chaos lord and terminator squad close and it scattered onto the Sharks objective.

The Plaguemarine squad in a rhino moves out into the kill zone and popped smoke.

One obliterator arrives and the second scatters off board and disappears into the warp. This put Sons two point up for First blood and destroying a heavy support.

Between the Terminators and the Obliterator, they destroy three terminators.

Bottom of three Belial and his terminator retinue arrive.

Sons last squad arrives in the open near the board edge.

Top of three the rhino runs all out to get closer to the other Shark objective.

The obliterator killed last turn the lord and Terminator squad move up to assault.

The Lord Issues a challenge and Belail accepts.

When the dust clears all three Chaos terminators are down in return for one Sharkwing Terminator. The Chaos Lord wounds Belail but the challenge continues.

The Sharks move out and light up the chaos rhino.

Top of four the Plague marines line up for the charge.

The Chaos lord and Belial swing away but Ap3 verses 2+ armor makes for a long fight.

The Plague Marine assault in and the Marine sgt refuses the Plague marine champions challenge so he moves to the rear.

The Plague marine throw a bunch of wounds and only the Sergeant is left, but he stays in the fight.

The bottom of turn four the two other Sharkwing terminators join the fight giving Belail rerolls but the Chaos Lord and Belial continue to swing away.

The other Sharkwing squad charges in to save the cowardly sgt.

Top of turn five the chaos lord and Belail continue the man dance.

The Plague Marines bag a couple terminators but too many powerfists seals their fate.

Bottom of turn five the Man dance continues and then the game ends.

The sharks get a win with first blood, an objective and two points for killing the obliterators.

I had a great time playing Sons but could have done a couple things differently. The two plasma gun plague marine squads set the game out. In hindsight I should after all hie forces arrived I should have mounted up the one squad and sent it down field. the other squad could have walked over to the friendly objective. It is wishful thinking but a couple turns of plasma gun shot from that second squad could have made a difference at the end of the game.

we have gone up to 1250 points now and I have dropped the Plague Marines from the roster for the moment. They are great troops but in a lower point game they are just too expensive compared to the competition.



sonsoftaurus said...

Fun game. That mishap for the first oblit really decided the outcome.

I really should have declined with Belial and let the fists take the lord out in the second round of combat but how epic would that be?

Definitely agree that the backfield plagues should have made more of an effort to get engaged once the terminators arrived.

ColKillgore said...

You always know what you should have done once the game is over.