Saturday, December 21, 2013
Disposable Heroes does Squad Leader AAR: The Niscemi-Biscari Highway
Hi Kids, Got another game in using my WW2 Americans and Germans this week. Rather than just take X point value vs. other guy's X point value troops we decided to use a Squad Leader scenario to set up the game. The mapboards are not an exact match and I have some doubts about whether the game is balanced, but what the hell, its all fun.
Here we have the map, somewhere in Sicily in 1943. The US are defending, the Germans have to enter from the east or west edges of the far side and take two out of three victory condition buildings. The three buildings are the three story one, the grey cutout on the far right, and the brown one with the blue-grey chimney. The US troops are Paratroopers (also known as the Good Guys), and Huns are Herman Goering Division (also known as the Bad Guys).
At the end of the game, the US has lost two buildings and don't have enough troops to mount a counterattack. Victory to the Huns! Bummer!
So some of the stuff of which I am still uncertain: SL has individual leaders, DS has command squads containing the leaders. Single leaders running around the map exercise a lot more control over the game. SL has rules like a squad loses it's inherent firepower if they shoot a support weapon with more than 4 firepower. In DS we just added the support weapons to the squad, giving some Hun squads about 16 dice! Yowza!! The US squads are not much different, as 12 guys have about 14 dice. But the Paratroopers do not have as many MG's. Might have to try some modifications...