Tuesday, July 9, 2013

CryptKickers return to the Battle field

The Cryptkickers return to the battle field. Except for a few apocalypse games the Cryptkickers haven't taken to the field for a regular 40k game since November 2008 and the GameOnGw 40k league. I didn't have the new Chaos Space marine codex yet so I made a list in the dark, and it came back to haunt me later.


I made an 1850 point list. After reading a post on Dark Future Games about fielding your Nerd Crush unit I worked up a list centered around three small Nurgle Chaos Terminator squads. I played against Sons of Taurus who has already posted his account of the game here. Therein some accusations of plasma spam were tossed about. I counter that by saying ,in hindsight, I would call the army more a min/maxed plasma spam army than anything else. The list included a Nugle Chaos lord in Terminator armor with the burning brand  of Skalathrax. A nurgle chaos sorcerer with spell familiar and combi plasma as warlord. Three five model plague marine squads with two plasma guns. One five model squad of plague marines with two melta guns in a rhino with a combi melta. One five model plague marine squad with two flamers in a rhino. A possessed vindicator with a combi melta and last two nurgle obliterators.


We rolled Vanguard strike deployment and Emperor's Will. My objective is the green arrow behind the coolant towers.


Sons set up his objective in the ruin at the back edge of his deployment. The two rhinos had combat squads in them and a squad in the ruin upper story. His whirlwind is behind another ruin on the upper left with another squad on the upper level balcony. He held his captain and bike squad, ironclad dreadnought in a drop pod,  assault squad and a terminator squad in reserve.


My deployment looks like a set up for a third edition rhino rush. I joined the Nurgle Lord to the Combi melta gun terminator squad and held it, the two combi plasma terminator squads and the two obliterators in reserve.


Sons took the first turn so bottom of turn one I moved out and popped smoke on all the vehicles.


Top of turn two Sons dropped in his Ironclad he forgot to drop in turn one. It looks bad for the vindicator.


Space sharks in the backfield, the Captain and bike squad, the Assault squad and terminator drop behind the Death Guard lines.


The Ironclad takes First Blood by destroying the vindicator. Not only was the vindicator not painted it was the first time on the table and suffered the first time on the table curse. Destroyed without doing anything.


The Sharks destroy a Rhino.


Bottom turn two I have all my reserves come available. I drop a combi plasma terminator squad near the Space Shark terminators.


And one dies to dangerous terrain, so much for my combi plasma sneak attack.


The Obliterators drop in the middle of the board,


And take revenge on the Ironclad for destroying the Vindicator.


The combination of plasma guns and terminator combi plasmas take down several shark terminators.


The combined fire from the second combi plasma terminator squad and the plague marine destroy several bikes and a couple assault marines. The Lord and his terminator squad mishapped but the roll put them back in reserve.


Top of turn three, the Space shark assault marines move in for some pay back.


The Shark Captain and bike squad charge into the plague marines.


The challenge is issued and THERE CAN ONLY BE ONE! The Plague marine champ drops the Assault squad Sergeant. A roll on the boon table gives him Fleshbane. A rules question came up. The fleshbane makes him wound on a 2+ in addition to Poison on a 4+. Does he wound on a 2+ and reroll 1s due to poison. We decided he would but he fail to attack anything with wounds for the rest of the game.



The Assault squad misses its morale test and them jumps off of the table.


One plague marine stands and provides a much appreciated plasma fire protection for the Captain and bikers.


Bottom of turn three, I deep strike mishap with the Lord and his terminator squad again. I roll and they are returned to reserve again. The Obliterators move toward the ruin the Shark's objective is in and drop the land speeder tornado.


After a plague marine squad droped another terminator, the Nurgle Terminators charge in. The Terminator champ issues a challenge and bests the Terminator Sergeant. The roll on the boon table nets him a second wound.


The Shark Terminators stay and everyone piles in.


The Shark captain bags his second chaos champion of the game.


The Lone plague marine killed the last two Chaos Terminators run and are caught by the bikers.


Top of turn four the Nurgle terminators finish off the Space shark terminator squad.


The Shark captain clams his third chaos champion skull of the game.


Bottom of turn four, another lone plague marine holds out but the two wound Nurgle Terminator champ is coming to help.


Finally the lord and his entourage arrive to the battle. Dropping in the Shark rear near there objective.


The Nurlge Terminator champ charges in and the Shark Captain accepts his fourth challenge of the game.


The Captain and the Nurgle terminator champ whiff their attacks but the Nurgle terminator with the power axe finishes the bikers as one fists him in return.


Top of five. The captain comes back for some more action.


The plague marine champ has spent the ensuing turns trying to chase down the Shark Whirlwind. They had charged it in turn four but failed to destroy it with krak grenades, so it has backed away.


The captain makes a run for the Death Guard objective and then rolls to low for a successful charge.


Bottom of turn five. The plague marines catch the whirlwind and destroy it with krak grenades.


After taking another wound from plasma fire the Captain is charged by the Nurgle Terminator Champ. They swing but fail to wound each other.


End game the Nurgle Lord contests the Shark objective and the game ends.

A win for the Cryptkickers.

It was a great game and I hope to play Sons again.

I don't know about the Vindicator. I deployed it poorly and Sons Sacrificed his Ironclad to stop it. The 40k league is starting at 1000 points and I am undecided it I can fit the Vindicator in that. If I play a larger point game I will probably keep it but I will have a bit more paint on it next time.

The Nurgle terminators worked well. The only change is to add veterans of the long war to them and change the champ to have a power axe instead of the power maul.

The Chaos sorcerer as warlord worked well this game. My only problem is that he had several good powers and was unable to use them the majority of the game. I like the Chaos lord and chaos Sorcerer combination but will probably have to chose one or the other in a 1000 point army list.

Thanks for reading
ColKG

6 comments:

sonsoftaurus said...

Some of the angles you got on the pics look great!

To be clear, I don't say "plasma spam" like it's a bad thing, just as a descriptor. Nothing wrong with taking advantage of good saves and FNP!

ColKillgore said...

No worries, It was an accurate description. It was good to see both sides of the battle.

ColKG

Chuckaroobob said...

Nifty battle report! Was this at Underground Games in High Point?

ColKillgore said...

Yes, it was at Gaming Undergound. By the way they also had a couple guys playing Warma/hordes on the table next to us.

ColkG

Chuckaroobob said...

And I can't help but notice some maniac has broken my cooling towers terrain and glued them back together up-side-down!
Eye-yi-yi....

ColKillgore said...

The tower was broken but it isn't glued, I set the end piece back on top upside down so it would stay.

ColKG