Hi Kids, Yeah, I've managed to take paint brush in hand and accomplish something recently! Those events are getting fewer and farther between all the time. I have always liked the Wargods of Aegyptus rules (my name's even in the 2nd ed as a backer!) and figures, and at H-con this summer I picked up a few more. After all, you can never have too many figs!
These are the Khemru slingers I bought. You know, that means they only lurked in the Basement of Heaped Miniatures for a couple months before applying paint! Considering most figs sit around for 10 years or so that is amazing! The fastest I ever got was 5 Battlefront KV-85's, from purchase to finished in 24 hours! Just to make it more difficult, I painted them camo, not just KV-1 green. Anyway, my Army Builder Stain has been going all wonky so I used Kel's Magic Sauce to wash these lads. Not the same, but it'll do.
Next up for the paintbrush, two TKS Tankettes from the 1939 Polish Army. These are Bolt Action resin vehicles I picked up at Brookhurst Hobbies a year or two ago. I should've put a fig in there for scale, as these things are ridiculously tiny. I mounted the 20mm cannon on both, I had intended to mount one with the MG, but it was such a skinny barrel I figured it wouldn't even make it to the first game intact. Funny thing is, I am not going to build a Polish army. I just thought these looked cool. Probably end up using them in Pulp or Early WW2 games in some way shape or form.
"The Face that Launched 1000 Ships", it's Helen of Troy from Wargods of Aegyptus! She was a special deal available from Crocodile Games during the Kickstarter for the soon-to-be-released Greek book. The book was due in Sept, so it's only a tiny bit late. And the kickstarter generated a huge amount of new figs; I'm positively panting for the new Amazons to be released!
A chronicle of my gaming adventures and misadventures with a little bit of everything occasionally tossed in. It covers Flames of War, Warhammer 40k and Fantasy battle, Disposable Heroes, Sky galleons of Mars, Chasepot and Needle Gun, The Sword and the Flame, Warhammer Ancients and many others.
Friday, October 17, 2014
Wednesday, October 15, 2014
AD&D 1990 Ral Partha Human Ranger
The last figure I painted for a now defunct game store. I painted up a bunch of figures for the store owner to sell. I received a commission when they sold but didn't make much money. When the store closed the owner gave me all the remaining models.
This is a Human Ranger from the 1990 Ral Partha AD&D series. I painted it in 1992 and could do a better job now. I would give the model a future/ink wash and then highlight it.
ColKG
This is a Human Ranger from the 1990 Ral Partha AD&D series. I painted it in 1992 and could do a better job now. I would give the model a future/ink wash and then highlight it.
ColKG
Tuesday, October 14, 2014
7th Anniversary for My Little World of Dementia
26 September has came around again for the seventh anniversary of My Little World. I haven't been as active on the blog this year mostly due to a case of "real life" interfering. I have worked on a bunch of models and played many games. Once I get some things sorted out I can get back to the blog. A high note is that the blog is just sort of 200,000 page views. I think we should be able to break that number by the end of the year. Thanks for reading.
ColKG
ColKG
Monday, October 13, 2014
AD&D 1988 Wizards from Ral Partha
Here are a couple more old school miniatures, Wizards from the 1988 Ral Partha AD&D series. I painted these for a now defunct game store. When the store closed the owner gave the remaining models to me.
I painted these in 1992 and my painting abilities have improved since then.
rear of the female wizard
The male Wizard also 1988 Ral Partha. I painted it to be either an Elf or Half-Elf wizard.
The rear of the model.
I block painted them quickly and would treat the current paint as the base coat if I went back to repaint them.
ColKG
I painted these in 1992 and my painting abilities have improved since then.
rear of the female wizard
The male Wizard also 1988 Ral Partha. I painted it to be either an Elf or Half-Elf wizard.
The rear of the model.
I block painted them quickly and would treat the current paint as the base coat if I went back to repaint them.
ColKG
Friday, October 10, 2014
AD&D 1988 Ral Partha Clerics
Here are a couple more old school miniatures. These are two Clerics from 1988 Ral Partha AD&D series. I painted these up for a now defunct game store. When the shop closed the owner gave me the models that didn't sell.
I block painted these in 1992 and like I said before it shows how my painting has improved.
a rear view of the male cleric
The 1988 AD&D female cleric from Ral Partha.
rear view of same model.
If i decided to work on these I would probably give them A future/ink wash and the highlights. Threat the current paint as the base coat and go from there.
ColKG
I block painted these in 1992 and like I said before it shows how my painting has improved.
a rear view of the male cleric
The 1988 AD&D female cleric from Ral Partha.
rear view of same model.
If i decided to work on these I would probably give them A future/ink wash and the highlights. Threat the current paint as the base coat and go from there.
ColKG
Wednesday, October 8, 2014
AD&D 1988 Rafm Dwarves
I have been reorganizing some of my models and came across some of my AD&D models from way back in the day. These models are some I painted up in maybe 1992 for a game shop that is now out of business. The owner wanted some painted models to sell. He asked me to paint them and paid me a commission when they sold. I didn't make much money but had fun painting the models. When the the shop was closing he gave me the models that didn't sell.
Pictures don't lie and I mostly block painted them. I have improved a great deal since then.
rear of the first model
A second Rafm 1988 Dwarf.
The bad part about this one is I left the mold line across the shield. At the time I didn't worry about the mold lines so much but now it just looks bad to me.
I am tempted to go back. clean up the mold lines, give the model a future/ink wash ans then highlights. It might be a great fix but they will look a lot better.
ColKG
Pictures don't lie and I mostly block painted them. I have improved a great deal since then.
rear of the first model
A second Rafm 1988 Dwarf.
The bad part about this one is I left the mold line across the shield. At the time I didn't worry about the mold lines so much but now it just looks bad to me.
I am tempted to go back. clean up the mold lines, give the model a future/ink wash ans then highlights. It might be a great fix but they will look a lot better.
ColKG
Tuesday, October 7, 2014
New 13th SS Handschar from Brigade games
I have wanted to build a 13th SS Handschar force for a while. A while back I picked up a bunch of the Handschar heads from Bolt Action and planned to convert a platoon for Disposable Heroes.
So far this is the total of my force, one MG 42 heavy machine gun team. I used the Handschar heads on a Bolt Action German hmg team. I have picked up some other German models but haven't converted any of them up yet.
The big news is that Brigade Games has released two packs of 13th SS Handschar troops in their Ends of the Earth miniature line. The first pack German 13th Mountain Division-Handschar has two models with MP-40s, one model with a GEW-43 semi auto rifle and a two man machine gun team one with a Kar98k and a MG-34.
The second pack is German 13th Mountain Division-Handschar II . This is the squad builder pack that has five models equipped with Kar98k rifles.
Combining the packs should give you a good squad so a couple of both packs will give a good start to the platoon. To be accurate I will probably need to get a pack or two of regular SS Germans for the ethnic German officers and NCOs. One thing I want to add to the army but that may be ahistorical, is a squad of Handschar armed with MP43/StG44 assault rifles. I had an argument with a rivet counter that said there was no way the 13th Handschar on anti partisan duties would have been issued Mp43s and that I just wanted the Mp43s for a gaming firepower advantage. My counter was that the MP-43s were being issued from early 1943 and thousands of them were floating around the Eastern front although my best argument was that a bunch of Fez wearing guys with Stg 44s would just be too cool, didn't compute to him.
ColKG
So far this is the total of my force, one MG 42 heavy machine gun team. I used the Handschar heads on a Bolt Action German hmg team. I have picked up some other German models but haven't converted any of them up yet.
The big news is that Brigade Games has released two packs of 13th SS Handschar troops in their Ends of the Earth miniature line. The first pack German 13th Mountain Division-Handschar has two models with MP-40s, one model with a GEW-43 semi auto rifle and a two man machine gun team one with a Kar98k and a MG-34.
The second pack is German 13th Mountain Division-Handschar II . This is the squad builder pack that has five models equipped with Kar98k rifles.
Combining the packs should give you a good squad so a couple of both packs will give a good start to the platoon. To be accurate I will probably need to get a pack or two of regular SS Germans for the ethnic German officers and NCOs. One thing I want to add to the army but that may be ahistorical, is a squad of Handschar armed with MP43/StG44 assault rifles. I had an argument with a rivet counter that said there was no way the 13th Handschar on anti partisan duties would have been issued Mp43s and that I just wanted the Mp43s for a gaming firepower advantage. My counter was that the MP-43s were being issued from early 1943 and thousands of them were floating around the Eastern front although my best argument was that a bunch of Fez wearing guys with Stg 44s would just be too cool, didn't compute to him.
ColKG
Labels:
Colkillgore,
Conversions,
Disposeable Heros,
German,
Work In Progress,
WWII
Monday, October 6, 2014
Flames of War Early War team battle
Early War Flames of War at the Basement of Heaped Miniatures, this time allied French and Soviet against the Germans at 3000 point. I teamed with Chuckaroobob whom fielded the French and I fielded Soviets against Krovars Germans.
The combined French and Soviet line. We played the meeting engagement scenario so half of our forces started off board.
The German armored advance.
French at guns score three firepower tests
German artillery hits Soviet machine gunners and French at guns.
End game. The Soviet Machine gunners were decimated by machine guns and the French at guns failed to recover from the pin. It was a quick game. Two early war infantry lists against a Armored German list is just a bad match up. We deployed to cover both objectives and that left up unable to keep the one rushed by the armor. Like I said the other day I need to invest in some early war armor.
ColKG
The combined French and Soviet line. We played the meeting engagement scenario so half of our forces started off board.
The German armored advance.
French at guns score three firepower tests
German artillery hits Soviet machine gunners and French at guns.
End game. The Soviet Machine gunners were decimated by machine guns and the French at guns failed to recover from the pin. It was a quick game. Two early war infantry lists against a Armored German list is just a bad match up. We deployed to cover both objectives and that left up unable to keep the one rushed by the armor. Like I said the other day I need to invest in some early war armor.
ColKG
Sunday, October 5, 2014
Zomtober 2014 begins, sort of.
Image from Brummie's Wargaming Blog |
The rules.
The rules are simple. To take part just paint one Zombie or Survivor (or more!) each week, in any scale you like, posting it to your blog by the Sunday (we use Sunday's as the end of each Zomtober week). So that means one or more minis each week on or before the 5th, 12, 19th and 26th of October.
I should have a zombie ready today, oopps. So I have to get on the ball and do some catch up.
I picked up a box of Games Workshop Zombies earlier this year so I would be ready. Now to the hobby room to build a few zombies.
ColKG
Labels:
Colkillgore,
Painting,
Vampire Counts,
Zomtober
Thursday, October 2, 2014
WWII Flames of War Early War Eastern Front
I managed to get some Early War Flames of War gaming in. We are waiting on the new Barbarossa early war eastern front book so I took a Soviet list from the Poland Invaded pdf and Krovar took a German list from the Blitzkrieg book.
The Soviet Horde. I took three Strevkovy platoons, one with twenty stands, a second with twenty stands and a maxin hmg and a ten stand one with two maxin hmgs. I had a plan but in hindsight I should have taken the two maxim withe larger platoons. With the command section I used two Sniper teams, a machine gun company, an anti tank company, a four tube artillery battalion, three DsHk anti air trucks, and last the I-153 "Seagull".
Jerry W took a infantry platoon, four tube artillery six panzer III, three Panzer II and a single Panzer I.
We rolled the scenario that let up us deploy in depth so I spread the horde out and party a twenty model Strevkovy platoon on the objective and the machine gun company on the rear objective. I also placed the 45mm antitank guns in Ambush.
The Germans spread out and then took the first turn.
The German artillery ranges in.
The Infantry took three hits that needed saving and my first three rolls of the game, all ones.
The fourth save of the game and another one. It didn't look very promising.
The Artillery battalion rolls on from reserves.
The I-153 arrives and smoke a command Panzer II. Jerry W had neglected to add any sort of anti-aircraft to his list so the Seagull would have friendly skys for the game.
As the Germans advance on the forward objective, I revealed the 45mm anti tank guns ,from ambush, on the railroad embankment and fire at the German armor. With little result.
The German armor moves into assault range.
After several rounds of combat the troops kill the Commissar and run from the combat. Since they were below half strength I removed them from the table then made the Wave attack roll. I passed the test and a second company formed up for the second wave.
The Seagull arrives again and zeros in on the German armor. It managed to destroy a Panzer II.
The second wave runs toward the objective.
The German armor moves up to machine gun down the horde.
The company takes fifteen hits and I save all but four.
The Germans assault the pinned down company.
The infantry try to counter attack, and the commissar kills a stand but they still run.
The infantry moves up into assault position but end up pinned by the German defensive fire.
End Game, The soviets just didn't have enough to stop the German Armor.
I learned several things in this game. One is that regular Soviet infantry needs some support to assault tanks and win, I need more mobility to make a play for the opponents objective and having no observers for the Soviet artillery sucks. How do I take care of the shortcomings? To add mobility to the list I need to pick up enough T-26 tanks so I can field a unit of them. to help in the tank assault I may add a unit of sappers. with their Tank assault 3 it will add a little more teeth to the defense. I am thinking about dropping the four gun artillery battalion from the list. Until I can get an observer team for the artillery I may have to leave then at home. Everything is still in flux and I will have a new plan next game.
ColKG
The Soviet Horde. I took three Strevkovy platoons, one with twenty stands, a second with twenty stands and a maxin hmg and a ten stand one with two maxin hmgs. I had a plan but in hindsight I should have taken the two maxim withe larger platoons. With the command section I used two Sniper teams, a machine gun company, an anti tank company, a four tube artillery battalion, three DsHk anti air trucks, and last the I-153 "Seagull".
Jerry W took a infantry platoon, four tube artillery six panzer III, three Panzer II and a single Panzer I.
We rolled the scenario that let up us deploy in depth so I spread the horde out and party a twenty model Strevkovy platoon on the objective and the machine gun company on the rear objective. I also placed the 45mm antitank guns in Ambush.
The Germans spread out and then took the first turn.
The German artillery ranges in.
The Infantry took three hits that needed saving and my first three rolls of the game, all ones.
The fourth save of the game and another one. It didn't look very promising.
The Artillery battalion rolls on from reserves.
The I-153 arrives and smoke a command Panzer II. Jerry W had neglected to add any sort of anti-aircraft to his list so the Seagull would have friendly skys for the game.
As the Germans advance on the forward objective, I revealed the 45mm anti tank guns ,from ambush, on the railroad embankment and fire at the German armor. With little result.
The German armor moves into assault range.
After several rounds of combat the troops kill the Commissar and run from the combat. Since they were below half strength I removed them from the table then made the Wave attack roll. I passed the test and a second company formed up for the second wave.
The Seagull arrives again and zeros in on the German armor. It managed to destroy a Panzer II.
The second wave runs toward the objective.
The German armor moves up to machine gun down the horde.
The company takes fifteen hits and I save all but four.
The Germans assault the pinned down company.
The infantry try to counter attack, and the commissar kills a stand but they still run.
The infantry moves up into assault position but end up pinned by the German defensive fire.
End Game, The soviets just didn't have enough to stop the German Armor.
I learned several things in this game. One is that regular Soviet infantry needs some support to assault tanks and win, I need more mobility to make a play for the opponents objective and having no observers for the Soviet artillery sucks. How do I take care of the shortcomings? To add mobility to the list I need to pick up enough T-26 tanks so I can field a unit of them. to help in the tank assault I may add a unit of sappers. with their Tank assault 3 it will add a little more teeth to the defense. I am thinking about dropping the four gun artillery battalion from the list. Until I can get an observer team for the artillery I may have to leave then at home. Everything is still in flux and I will have a new plan next game.
ColKG
Wednesday, October 1, 2014
Mining Shack terrain built
I have been working on some different terrain to add to the collection. this started out as the top of an action figure watch tower I picked up at a Goodwill outlet store in Winston Salem. parts were broken off of it but the box and the legs were in good shape. I really wanted the legs to make a water tower but I figured I could make something from the to also.
A good while later here is the Mine shack. The idea is that this building covers the top of the mine shaft. It contains the elevator going down to the working levels. After a little more research I need to have a mine head frame for the cables and a steam donkey engine to provide the power to lift the elevator. So maybe they just used ladders, it will save a bit of modeling that way.
ColKG
A good while later here is the Mine shack. The idea is that this building covers the top of the mine shaft. It contains the elevator going down to the working levels. After a little more research I need to have a mine head frame for the cables and a steam donkey engine to provide the power to lift the elevator. So maybe they just used ladders, it will save a bit of modeling that way.
ColKG
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