Sunday, April 8, 2012
Flames of War 3rd Edition AAR
The Americans surge forward on the north side, bringing all the hate mail they can down on the Germans defending the northern objective. Looks like StuG's behind the far hill, and German infantry in the ruins of the village on the left. The Stuarts are about to sweep around the far right and gun down the arty crews.
This was one of the first battles we've had using 3rd ed rules. The biggest difference (in my humble opinion) is the Rate Of Fire changes for movement. In prior eds, everyone's ROF dropped to one. In 3rd ed, it drops by 50%. That might not seem like much, but now even HMG's can shoot 3 on the move. I think that the change is huge. Before we had certain players (who will remain nameless) who never ever under any conditions moved, preferring the advantages of digging in under cover and letting the enemy do all the heavy lifting. The new ROF rules reduce the disadvantage of movement. Also, smoke is not as effective as prior eds. It reduces vision to 16", and only lasts one turn. There are other movement changes as well in some special rules; Russian Hen and Chicks and French One Man Turrets are both not as hellish as they were previously. I think these changes are a good thing, as they reduce the previous disadvantages of movement to a certain degree. And anything that gets my opponents to move can't be all bad. Or at least makes my crossing the table easier to bear.
And another thing; I had it easy in this game, didn't have to bring any troops! Wooohooooo!