Saturday, August 21, 2010

WWI at Game Connection

A group of the Basement of Heaped Miniature players headed to the Game Connection in Knightdale NC for a play test game ran by Dave Bonk. He is planning to run a Price of Glory game for Southern Front gaming convention in September. We helped him get familiar with the system and run through the scenario he plans to run.

The Scenario
Late May 1918 An American force composed of both Army and Marine elements advance toward a french village, with orders to secure it. In the village a group of German regular army and Stormtroopers are digging in preparing to hold at all costs.

The game table from the American entry. The American entered from the right corner and had to advance through the field toward the village.

The bombarded village. Dave really had some nice terrain and well painted miniatures.

German infantry and a heavy machine gun set up in the heavy woods on the German right. This is also were they would set and drink beer most of the game. The Americans wouldn't move into their line of sight for the duration of the game.

A Stormtrooper unit set up forward of the village.

Another German infantry squad and heavy machine gun set up in the graveyard. These guys ,on the other hand, will be in the middle of the action.

American 37mm antitank gun set up at the end of the center lane. It was a great position until their controlling player learned it could only fire 24 inches and would have to spend several turns moving it up to get into range.

Army troops move up to the hedge grove and start firing into the village.

Return fire from the German defenders double suppress the American and cause them to fall back.

A group of Stormtroopers manage to double suppress another Army unit on the German right flank.

A group of Stormtroopers move up to try and get a shot at the American light machine guns across the lane.

While the Army troops are pinned down the US marines are moving up to join the fight.

An Army squad sneaks over the hedge grove and to flank the Storm trooper squad that has kept the American advance stalled.

A German rifle squad crowds into the top floor to add it fire to the heavy machine gun that is emplaced there.

The french standoff, The American rounds the corner of the hedge grove and exchanges fire with the Stormtroopers.

The last three Stormtroopers go down clearing the American advance.

The Marines reach the hedge grove and begin to pour a murderous fire into the village. With the Marine rule of getting an extra dice to fire if they don't move, they proceeded to burn down a German squad or machine gun every activation.

The Stormtroopers move up to the closest hedge grove to try and stop the American advance on the German right.

Return fire from Marines and the 37mm guns cause the Stormtroopers to fall back.

The German infantry squad breaks cover to run forward and reinforce the suppressed Stormtroopers.

The Americans move forward rolling the 37mm guns up.

The American flanking force moves up the German right.
There were still German forces on the board but we ended up calling the game. The Americans still had more troops on the table and had enough fire superiority to knock out any German unit they had line of sight to.
I had a fun time playing on the German side and even though the American side had some claim about winning, I stick to the German Delaying action was successful.

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