Monday, January 27, 2014

Beastmen verses Lizardmen

The Beastmen return to the battlefield against Joshua R's Lizardmen. Joshua brought two lists and gave me the choice between a more friendly list or his tournament practice list. I chose to face the practice tournament list. This may not have been the best choice of the day.We playyed 2500 points.
My list consisted of a Beastlord, A lvl 4 Great Bray shaman with beasts, Slug Tongue and a Wargor battle standard bearer with the Beasts banner. The units were 40 gors with additional hand weapon, 40 ungors with spears, 40 Bestigors with the Banner of discipline, two units of six harpies, two uints of five chaos hounds, one group of eight ungor raiders, one group of nine ungor raiders and last a second unit of 15 Bestigors.
Joshua's list had a Slaann priest, two skink priests, two scar veterans on cold ones, a skink unit with a kroxigor, one unit of chameleon skinks, three units of regular skinks, two salamders and handlers, a big block of sarus warriors, a stegadon and an ancient stegadon.


The start of the battle with both sides deployed. I used Slugtongue's famine ability and put wounds on several  of the Lizard units. I placed the big units in the center and placed most of the fast movers on the far left. Joshua centered his Sarus unit and stegadon across from my big units.



First charge the Chaos Hounds go after the chameleons and have three killed.


They then break and run.


First magic phase, The Great bray shaman miscasts.  So much for my magic phase.


The Great Bray Shaman is sucked into the void along with nine ungor spearmen and an ungor raider. With the lvl 4 dead I only had Slugtogues level 2 casting ability to fend of Joshua's Slann and skink priests. The good thing about units forty models strong is, losing nine models didn't cause a panic test.



Joshua's turn, he moves out and the haounds and skinks start their dance in the center.


My turn the Harpies and Bestigors charge in.


The Harpies are shot up and flee. The Bestigors take four dead but charge in.


After everyone swings and the Bestigor win.


The skinks move up and taunt the Bestigor horde.


Both stegadons and the Lizardman cowboy charge in.


The salamander burns down a chunk of the Bestigor herd.


The Ancient Stegadon drops ten Ungor Spearmen.


Slugtongue falls after failing both regeneration saves.


The Bestigors win their second round of combat and the skinks break and run.


The Bestigors charge the fleeing skinks and catch them, wiping the unit out. This would be the high point for the Beastmen.


The Bestigor overrun off of the table.



The Beastlord charges out of the Bestigor herd to challenge the Lizardman cowboy and save the wargor battle standard bearer.


Thanks to the wounds put on the Stegadon by Slugtongue special ability, the gors finish of the Stegadon. The Beastlord and Cowboy draw the challenge but he fails the morale test and breaks. The Gors pursue and catch him.



They Pursue into the second salamander.


This ends up setting them up for a flank charge by the Saurus unit.


The Suarus tear up the Gor and the Beastlord is out of the combat.




The Gors break and the Saurus overrun into the ungor flank. Shortly after this we called the game, a win for the Lizards.

I am still getting a feel for the Beasts but they did better than I thought I would. Using units of forty models works better than smaller units. The question is determining when to go into a horde formation. The Bestigor herd contributed very little to the game jammed up behind other units and unable to charge in. A second small unit of Bestigor worked good. I had planned to use it as a unit to go for the watchtower if we played that scenario but it was able add to the battle. The chaos hounds didn't work so well but I will give them another try. Slugtongue worked great and will probably be back in the army for the next game.

Going forward, some plans for the army. I have finished rebasing the ungor spear men and added a few more to make another ungor unit. i have picked up some ork boars and plan to make some razorgors from them. probably three individual razorgors and a couple razorgor chariots. I was planning to play in the fantasy league but between family and work I am only going to be able to play sporadically. I plan to get in games when I can and keep working on the Beasts, even if the rumours prove true and GW drops their army.

ColKG

5 comments:

Anonymous said...

I don't think GW will drop them Scott so I wouldn't worry. They might fold them back into a General Chaos book though. Nice game

Kenshinzo 7 said...

I'm working on my Dwarfs again.

Kenshinzo 7 said...

I wrote the anonymous comment by the way. Don't ask why. I feel Games Workshop is gonna see mega changes in the next few months. I just hope that they manage to survive. I still do like they're games.

ColKillgore said...

You need to play the dwarves in a game of 3rd edition WFB against Chuckaroobob. We are planning a 10k per side battle some time this summer or whenever I finish painting 10k points of Undead.

ColKG

Kenshinzo 7 said...

Yeah he's mentioned it to me. Maybe. Have you seen the new WD weekly and visions books?