Showing posts with label 40k league. Show all posts
Showing posts with label 40k league. Show all posts

Saturday, January 31, 2015

Apocalypse in Winston-Salem GW Store

Hi Kids,  Well its been awhile since I posted anything, mostly because there hasn't been time for me to do anything notable.  The other side of that coin is that I'm working 50-60 hours a week making the righteous green!  I heard a rumor that there was a 40K Apocalypse game going on at the local GW Store and figured I'd go and check it out.  Well whattaya know, there they were, about 10 guys playing a 18,000 point game.  There were even some Forge World items out there.  It's been about 5 years since I played any GW, so I have no idea what some of this stuff might be, but here is the proof gaming is not quite dead in W-S!

 
 
Some enterprising individual set up a ladder just to take pictures!  No, it wasn't me...  The Imperial side is on the upper left, some elements are attacking across the bottom of the shot.  All sorts of superbeasties are spread out in the ruins.  The table was either 6x6 or 8x8.

 The Air Force was there, helping out the Imperial Fists.
 Only one Knight on the board.  Kinda shocking, maybe they're not as popular as I thought. 
 Forge World stuff!

 Kitbashed StormRaven!  I think...  Storm Talon?  Ah well, I used to know stuff...


 Now that's a neat looking dropship!  I wonder if that's one of the ones with the Stretch kit from that other manufacturer?
 Need more speed?  Get more engines!
 Ah yes, more Forge World Goodness!  And one of my favs, the Tau Riptide!  If I still was playing Tau I'd have to have a fistful of those!

More Forge World Big Buck Tanks!

 
 When you've got an extra 1/35th M47, why not make it into something spiffy!!
 These guys weren't on the table, I think they were already dead.  But maybe they were just extra.
 A close up of the solitary Knight.

 SPG's a-go-go!  More firepower, more better!
 Now that's a mean looking beastie.  Smaug better pack his bags and get to hoofing!
 Another from the deadpile.
 Bet you don't see these guys everyday!
 There were some really great paintjobs out there today!
 Tau skimmers!  I must confess, I bought Void skimmers to proxy these things.  I just liked them better, and only $12 each.  Maybe one day I'll paint them up.
 A close up of the StormRavenTalon kitbashed flyer.  Looking good! Purge the unclean!!
 When I saw this thing I thought I'd buy one right away!  Unfortunately the store was sold out of Thunderflash cannon.  Bummer!  And then they told me it was Finecast!  Double bummer!  I still might end up buying one at some point.  You never know, maybe its the one Finecast object that isn't malformed.
 Who is that guy with the skeletal wings?
 When I saw this thing I knew I had to snap a picture.  BUT, before you get too excited, its actually two vehicles, the StuG looking thing is actually a grav tank, not a turret on the back of the Brit WW1 tank.  You gotta admit, it would've been cool!
 Assault guns!
 Tyranid something or others...
 Monster bugs!
 Airborne monster bugs!
And last but not least, a mole vehicle, probably from Forge World.  Bet that'll leave a mark!

And that's about it for this installment of the events of Winston-Salem.  Not quite the Black Hole of Gaming that we thought!

Monday, January 12, 2015

Ready for primer, Flesh Tearers Scout Sniper squad

The 40k league has started but health issues have put my model building behind schedule. I had a good day and managed to get this Scout sniper squad cleaned up, reassembled and the bases flocked. I just need a warmer day to get them primed.


I received the squad second hand and missing a couple parts. I ended up rebuilding the missile launcher and the kneeling sniper to match up their bits. The sergeant model was missing a hand and a telescope so I added a chain sword hand and an old style space marine telescope to the rifle. I plan to have two scout sniper squads in 1500 point army, now I just need to get this one painted.

ColKG

Friday, January 9, 2015

Finished assembling Flesh Tearers Scout Biker squads

I plan to filed two Space Marine Scout Biker squads in my 40k League Flesh Tearers army and finally managed to get them built.


I used the newer scout biker bits to add Astartes Grenade launchers to three bikes in each squad. The grenade launcher bits went onto the old style bikes surprisingly well. I originally planned to put them on the old style 40mm cavalry bases but I scrounged enough new longer bases for both squads.


Scout bikers assembled. My current plan is to equip both squads the same, with a vet sergeant with a Combi-grav gun, three Astartes Grenade launchers and cluster mines. The mines will let me booby trap a couple terrain pieces and then send the scout bikers to harass the enemy back field.

ColKG

Wednesday, January 7, 2015

Wip Flesh Tearers Scout Biker squads

I plan to add two squads of Space Marine Scout Bikers to my Flesh Tearers army to use in the current 40k league. I have a bunch of the old style metal scout bikers and have picked up some bits to round out the squads.


The first model finished a, A Scout Biker veteran Sergeant. I plan to have a vet sgt leading each squad and armed with a combi-grav gun. I used the drum magazine bolter bit from the original squad. it has a big targeter that once painted will mark it out as the combi weapon.


I bit purchased six sets of astartes grenade launchers to out fit both squads with the max amount. The grenade launcher cowlings took a little modification but fit surprisingly well.


The assembly line of scout bikers waiting for arms. I had previously used many of the scout shotgun arm bits to build a Elysian drop troop veteran squad back in the day. One of the problems of raiding a kit for bits to finish another project. I started raiding the bits boxes to come up with some replacement arms.


After a short search I came up with some bolt pistol arms I had cut from the old Space crusade scouts.


I cut these off of the space crusade scout sergeants to make them into a missile launcher armed scouts years ago. Once again never throw away any bits.


After a bit of a pin and a little trim the hand looks like it was made for the kit.


Two down and one more to go, then it is onto the rest of the bikes.

ColKG

Wednesday, December 24, 2014

Flesh Tearer Damocles Rhino wip

I picked up this Forge world Damocles rhino years ago in a trade and it has never seen the table. I plan to change that. The previous owner had started painting it as a Dark Angels scheme but that is no more. It will now be folded into the Flesh Tearers. It can help bring in my Jump troops and possibly Terminators On time and On target but it has to live to do that. The next 40k league is Forge world friendly so hopefully the other players will join in the Forge world fun.



From Imperial armor 12, it costs the same as three Cyclone missile launchers from the new Blood angels codex and can be taken as an HQ by several Space marine chapters including the Blood Angels.
It can bring in an Orbital Bombardment once per game, str 10 AP1 Large blast , Barrage
It has a teleport beacon so Deep striking units within 12 inches do not scatter.
It has a Command Vox Relay that allows you to add or subtract 1 from all reserve rolls.


Wednesday, December 17, 2014

Las cannon and Twin linked Plasma gun Razorback turret conversion

I may be jumping the gun but I decided that I will probably want to field one or two of the fast Razorback tanks when I put the Fleshtearers back on the table. I acquired a couple Razorbacks a while back in a trade and one had a twin las cannon turret. The turret had been broken and glued back together so it didn't elevate. I popped off one las cannon and raided the styrene collection.


I trimmed down a piece of styrene sheet and glued it to the center pylon of the turret. I added the 1/4 inch piece of square styrene to be the center column of the twin linked plasmaguns. I trimmed down a regular plasma gun and drilled it for a pin in the back and in the bottom to add the greenstuff cable. I ran a wire out the back of the gun and used some greenstuff and a section of 1//8 inch styrene tube to be the connector arm. I drilled two holes in the square tube front for the pins to go in and two holes in the side for the cables to go in. I took a piece of 2.5mm styrene rod and drilled it out to use as the connector for the greenstuff cable.


The second plasma gun added on. I took a tip from another blogger and whenever i have left over green stuff I have started rolling it into thin cables to use for a project just like this.


The turret mounted up.


Razorback with old style dozer blade added. It was about this time that I realized that the cover on the turret was on backwards. I had yet to glue it on because I wanted to paint the styrene parts, so it worked out.


The second Razorback had a twin heavy bolter turret. I decided to leave it until I play a couple games. I did add an old style dozer blade and did a few touch ups on the paint to both of them. They don't really have a Fleshtearer paint scheme but they are good enough for the table. After I get a few games played and decide if the Razorback have a place in the Fleshtearers I will give them a more appropriate paint scheme.

ColKG

Friday, December 12, 2014

Old School Fleshtearer Infantry

With the impending drop of the Blood Angels codex this Saturday and the upcoming 40k league at Gaming Underground, I have decided to bring the Fleashtearers out of retirement. I started this army at the height of the 3rd edition 40k "Rhino Rush". When an Index Astartes article in US White Dwarf 250 Nov2000 had the Fleshtearer rules in it. They were basically even crazier Blood Angels more prone to suffer from the Black Rage.


According to rumours the Honor Guard is a casualty of codex change. I think there is still a command squad option but not one for a jump pack equipped one. Find out tomorrow.


One of my favorite character models a Fleshtearer Librarian. He used to have the quickening psychic ability that gave him a big combat boost. He usually ended up dead but reaped many a skull.


More characters. Mephiston, Dante and Brother Corbulo. I started to revamp the army back in 2010 mainly by repainting these characters to a much better standard. As you can tell only half finished.


Three Squads of old school scouts, originally from the Advanced Space Crusade game. The back squad I converted to have four sniper rifles and a missile launcher. The front two squads only had the sergeant a Fleshtearer shoulder pad and a newer bolt pistol.
 Why three scout squads you ask. Under that edition of the rules you randomly added models to your Death company and the Fleshtearer's had a higher chance than regular Blood Angels, so more squads more chances of Death Company additions.


The beat stick of the army the Death Company lead by a Chaplain with a jump pack. Under the old rules the only way to add a special weapon was for a Sgt to fall to the Dark Rage. To cover the random eventualities I built ten regular DC with bolt pistol and chain sword, five DC with bolt pistols and power swords and four DC with bolt pistols and power fists. I never managed to field all nineteen DC but I did get close a couple times.
The other new unit for the Fleshtearers in that Index Astartes was a Death Company dreadnought and you could take as many of these as you wanted. I have one but it is still secured in the "Closet of Doom" with the other Fleshtearer vehicles.


The Fleashtearer Tactical squads. I made them so I could either field one ten model squad with a special weapon and a lascannon or two five man squads, one with a meltagun the other with a plasma gun.


Two seven model Assault squads with two plasma pistols. I liked to field seven model squads. They could take a couple casualties and still have enough power to take down a target.


Last, two veteran Assault Squads. Now I guess these would be Vanguard Veteran squads, hopefully they are in the new codex other wise they are going to roll into a third assault squad.

That isn't all of the army a box in the "Closet of Doom" with a rhino, a couple Vindicators, a couple Dreadnoughts and a few Land speeders. Once I dig it out I will post them up.

Now we wait for the Codex to drop tomorrow and then back to the drawing board.

ColKG