Thursday, September 27, 2012

Black Powder Napoleonic gaming (Not For the Unlucky)

Once again some of the BOHM regulars took a road trip to Heroes headquarters in Mocksville NC  for some Napoleonic gaming using the Black Powder rule set. The forces for the battle were Russians with their Hungarian allies and French with their Austrian allies. Both sides are advancing toward a small village crossroads when the enemy is spotted.


Russians and Hungarians march onto the table.

French and Austrian troops move closer to the village.

The Croatian light infantry form a skirmish line in front of the Austrian brigades.

The Hungarian cavalry brigade forms up on the Russian right flank.

The Russian regiments form line and march toward the crossroad.

The Russian commander sets his army moving forward.

The Austrian heavy Cavalry brigade forms up on the French right flank.

The Croatian light infantry seizes the village while the rest of the Brigade moves forward.

The Austrian Brigade moves forward to counter the Hungarian Cavalry movement.

The Austrian Cavalry roll and get three movements. They charge into the Russian left flank. The  Russian line Infantry regiment forms square and takes the charge.

The French center moves forward.

The Austrians fire into the Hungarians, and the Hungarians save all three hits, and Chuckaroobob says he can't roll dice.

The Austrian Heavy Cavalry Brigade smashes the Russian Line infantry Square and it retires from the field.

The Austrian Cavalry over run into a second Russian line Infantry that rolls and forms square.

The Austrians rack up a massive amount of hits and save all the hits returned to them from the Russian Infantry.

A second Russian line Regiment retires from the field.

The Hungarian Dragoons were disordered by Austrian Infantry fire but the other Hungarian cavalry Regiment makes the turn and Charges into the Austrian line Infantry. The Austrians roll and form square to accept the cavalry charge.
Two Russian Line Infantry Regiments form square beside a Russian gun.

The Austrians take three hits from the Hungarians but stay on the field.

The Hungarians charge into the Austrian square.

And they are broken. the Hungarian Cavalry retire from the field.

Fire from the Russian line Infantry disorders an Austrian Cavalry Regiment forcing it to withdraw but they stay on the table.
The Austrian light Brigade moves up to block the Hungarians from surrounding the village.

The Austrian Cavalry charges into the Russian line Infantry Square.

The French assault columns charge into the Russian line.

The forces meet with cold steel and one Russian regiment withdraws from the table, while a second Russian Regiment makes a movement to the rear.

The Austrian Cavalry is disordered by Russian defensive fire and returns to its starting position.

The Hungarian Dragoons roll three orders and move to reinforce the Russian left flank.

The Hungarians form a battle line to hold off the Austrians.

Two Russian Line Infantry assault columns charge into the French.

One russian regiment is repulsed but the other regiment stands it ground.

The Austrian Line Infantry prepare to charge into the Hungarians but the commander fails his roll so they don't move.

Another french Assault column charges into the Russian center.

The Croatian Light infantry fire forces the Hungarians to test morale,

A roll of three force them to retire from the field.

The French and Russians fight but both units stand their ground.

A Russian Line Regiment charges into the French regiments flank.

The Austrian Jaegers are bottle necked on the far side of the village.

Fire from the Hungarians forces the Austrian square to withdraw.

The reorganized Austrian Heavy Cavalry brigade charges into another Russian line Infantry square.

The Austrians win the combat and the Russian regiment withdraws from the field.

The Artillery that supported the Russian line regiment has to take a morale test, and that is when we find that any time artillery has to test it fails. So the artillery withdraws from the table.

The massive melee in the center of the table swirls,

Another Russian regiment withdraws from the field.

With the Russian flank folding and the center failing we decide to call the game. The lads are still getting familiar with the rules and we found out that artillery testing morale is bad. Another thing is that a large unit isn't the same of a regular sized unit. One advantage the French had was almost all their units were large sized and that extra 33% combat power really made a difference. The biggest thing that helped the French side is Bryan V was unable to fail a save or a morale test and the first triple move by the Austrian Cavalry that had them in combat their first move of the game put the Russian behind early and they couldn't make it up.
I really like the Black Powder rules. The big swings of movement and the deadly combat make the game fast and furious and will get you to the pub on time.

ColKG

2 comments:

Chuckaroobob said...

Hi Scott, Don't forget those three "6's" were a one time only result for me. Your side could have been equally gracious. I'm still shocked Bryan did not get 3rd degree burns from his dice.
And we found out on page 75 that cavalry is not allowed to charge a square unless the square is disordered or shaken BEFORE the charge! WOW! Needless to say, that's a huge difference. To sum up:
Time For A South Dakota Grudge Match! C'ya, Charles

ColKillgore said...

Isn't funny what you find when you read the rules. What am I going to do with all those Austrian Cavalry I ordered to steam roll your Russians? ;b

I guess there is no need to adjust the rules for Cavalry fighting Infantry Squares now.

If it is a South Dakota grudge match you want ,Then it IS WHAT YOU WILL GET!! That is if you are man enough to show your face at the table.

ColKG