Wednesday, March 31, 2010

Tran-Do's Run

Here is a blast from the past. While talking to Chuckaroo, our last game of 45 adventure came up and I decided to look up the pictures on this blog. Whereupon I discovered I hadn't posted up the pictures or a report. So, this game took place at the Cage on 25July09. The players were Chuckaroo running the Border Police, Todd Amick running Chestnut Skunk and the Turks and Me running Fashoud and the Bandits.
Below is a view of the table. Tran-Do enters on the left table edge to make his run toward the Warlord's stronghold. The Bandits enter on the right Table edge looking for Tran-Do. The Border Police enter the top table edge trying to cut of Tran-Do's escape and the Turks enter from the Bottom board edge to do the same thing.
The Turks lead by Chestnut Skunk arrive on table.

Tran-Do runs for the cover of a building. He figured he better get in cover with all the honor less dogs with firearms after him. He is also contemplating" What is the use of being two-legged death with a pair of numchuks when everybody else has a rifle?"

Fashoud and the Bandits spread out looking for Tran-do.

The Border Police and their tracking dogs are in Hot Pursuit.

Tran-Do makes it to the building.

The Bandits Spot the Border Police in the distance.

Tran-Do sees his friends, The Bandits and makes a mad dash for safety across the wadi.

Chestnut and the Turks break cover.

Close up of Chestnut and the Turks.

Hit by gunfire from the Turks and Border Police Tran-Do limps back to cover. His friend's are going to have to come to him.

The Bandits drop a Border Police man. They might not be able to hit the side of a mountain but they can drop a Border Policeman out of a ruined building from three hundred meters.

Sergent Booker Corners Tran-Do.

Tran-Do makes his last charge but two barrels of 12 gauge lovin' puts him down.

Chestnut Skunk spots Booker and Tran-Do.

A good shot from Chestnut puts Sergent Booker down!

The Turks drop another Border Policeman advancing up the Wadi.

Fashoud orders the Bandits forward into the fight.

Despite casualties the Border Police advance to rescue Booker and Take Tran-Do into custody.

Border policeman and a Turk exchange fire over the unconscious Booker and Tran-Do.

The Tracker and his dogs advance to get an angle on the Turks.

The Tracker and a Turk exchange fire.

The Border Police always get their man, even if they have to drag his bloody, bullet ridden unconscious body back to the board edge.

The Border police get their Revenge and drop Fashoud!

After loosing a couple more Bandits, the survivors decide Tran-Do is own his own, that if Fashoud was conscious he would agree, and they would be late for evening chow if they didn't leave soon. So dragging Fashoud they head back to tell the Warlord of Tran-Do's glorious death.

The Border Policeman continues to drag Tran-do through another wadi.

A long range shot from the Turks drop the last Border Policeman.
So ended the game. I believe that the Turks ended up with Tran-Do or what little was left of him.
Will Tran-Do Escape again? Will he get a Friggin gun and make some of those big nose foreign devils eat some hot lead?
Who Knows?
Until the next episode.
It was a hell of a game and I believe everybody had a great time. It only took eight months to post up a battle report but that is how it goes.

Tuesday, March 23, 2010

American Civil War Battle for Atlanta

I went down to Parker, Banner, Kent and Wayne, a gaming shop in Cornelius, North Carolina last Saturday to play in the Catawba Gamers hosted game. It was an American Civil War game using 15mm figures and the Fire and Fury Rules. The scenario was based on the Battle for Atlanta. We started the day with eleven players but had guys drop out as the day went on.
It was the first Civil War game I had played in quite a few years. When given the choice I chose to be a Confederate player. Because of the scenario rules half of the Confederates started off board and would come on as reinforcements later in the game. I chose to be a reserve player so I could watch a couple turns and get a feel for the game before I had to start making decisions.
Here are some of the Lads before the game.
A shot of the Confederates setting up.

An overview of the table showing the Union Lines running up the field and turning back to the left.
Confederate forces moving onto the table at the top of the Union lines

The Union Players from L to R Joe, Jody, Chuckaroo and John B.

The Union troops Leave their trenches and advance to meet the Confederates.

Confederates Assault the Union still in the trenches. Unknown to the Confederate players, their reinforcements would only arrive after the Union left a gap in their lines from pulling out troops to support the flank attack. or several turns had passed. Luckily, the Union players pulled out the troops.
Confederate reinforcements arrive on the left flank.

Several Confederate brigades continue the attack on the Right Flank while one falls back to reorganize.

Union and Confederate Brigades charge and counter charge in a massive combat.

Union Brigades continue to turn the Confederate flank.

Confederate reinforcements walk into the Union guns.

The lead Confederate brigades are disordered while the rear brigades oblique forward to get clear of them.
The Confederate Brigades mass to assault the Union trenches.

A bunch of bad dice rolls later the Confederate assault is repulsed.

The Confederates bolstered by General Hood ( lower right) reorganize and attack to trenches again.

On the right flank a Union Brigade breaks and flees.

Right into the limbered guns and is destroyed.

The Confederate attack is repulsed again, and is the last Hurrah.

End game on the right flank. the Confederates are pushed back and the Union Line holds.
End game on the left flank. Even though we managed to concentrate the Confederate brigades to assault the trenches and ended up almost even on the dice rolls, their dice were just hotter. When you roll a four and they roll a ten you can't win.
I had a great time and look forward to the next game.

Sunday, March 7, 2010

Chaos Thugs

I have been under the weather this weekend but did organize some figures for future projects. One group of figures are my Marauder chaos thugs with bows I plan to use as Ungor archer proxies. The painted ones are some of the first models I ever bought back in '89 or '90. I originally used them as followers in my Slaanesh Warband. I guess it was third edition warhammer fantasy battle and we were playing a campaign using the first volume of the Realms of Chaos books. Yes they look like a group of barbarian aerobic instructors in all their pastel glory but no longer. I put them in the simple green and once they are cleaned up they will join the rest with a new paint job. The middle group are plastic chaos archers from the Battlemasters game that I have traded for over the years. The back group is more of the Marauder models I picked up off of Ebay a few years ago. I planned to use them as back rankers for my Kislev allied detachment but that project was side tracked. Now I will field them as Ungor archers.
A bad story goes along with these guys. I originally had sixteen of the chaos thug archers. At the time they came eight in a box from Marauder. I needed ten, so I bought two boxes. At the time I was living in Louisiana and volunteered to run a demo game for a game shop in Lake Charles. I had a great day and showed a bunch of people how to play the game but when I went to pack up four of the thugs were gone, a standard bearer, a champion and two archers. It was the first time I had models stolen from the table and unfortunately it wouldn't be the last time. I had no idea who took them and I didn't do any demo gaming for a long time.
It still bothers me but the worst part is I doubt they took them to game with they just took them because they could.
The good part is they will see the table again.

Sunday, February 28, 2010

Chinese Muster

There has been some talk of Disposable Heroes thrown around lately and It has motivated me to get a Chinese force painted up for the next game. Using The Red Sun, Red Death supplement I figured up a 500 point force consisting of a command section, three rifle squads and a 75mm field gun.
I still had a bunch of Chinese models left in the box so I set up all the extras to see how large a force I could field. So after a little bit of quick organizing, I can field a full Chinese infantry platoon with four fifteen man infantry squads and a full Big Sword platoon with three fifteen man squads of broom handle pistol armed assault troops.
For support elements I have one maxim machine gun and three field guns. I totaled up the points and this gives me about 1300 points of Chinese troops for Disposable Heroes games. I am using some WWI German light machine gunners as proxies for Chinese gunners but I plan to get some Finnish lmg troopers and do a head swap to make them blend a little better with the Chinese.
I am contemplating a few other additions but I think they can wait for later.

Sunday, February 21, 2010

More Beasts

It seems I have been bitten by the Beastman bug again. After some dealing with Kenshinzo7 I came away with a bounty of beastman models. I picked up minotaurs, khorngors, ungors, bestigors, a centigor and Kzarnak model. The one I like the most from them all is the mordheim minotaur. I had only seen the model online before never in person.
My plans are to model the centigor with a club and use him as warhoof the new centigor special character. I will field the khorngors as regular bestigors, which will bring my total to around seventy. My problem now is there are too many units in the special section I want to field. I will have to pick and choose the units. I am working on some lists and will post about them later.

The other half of the deal was a bag full of skaven clan rats on the sprue, an old school doom wheel and a few other skaven models. These models take my skaven army from an over sized warband to a troop heavy army. I don't have the new skaven book so I am not sure of the points I could field. So as it stands my skaven consists of 130 or so clan rats, 20 slaves, 6 rat swarms, some beastmasters with giant rats and one rat ogre, one jezzail team, one doom wheel, a pile of the mordheim gutter runners and a handful of characters.
I would blame Mordheim for me building a basic skaven army around the skaven from the box but it would be false. My first ten skaven were from the Fantasy regiment box I bought back in the serpent years of the late eighties. For those that don't remember it was a box of sixty figures for I think $20US. It had ten models each of skaven, wood elves, dark elves, orc, goblins, and dwarfs and it ranks up with the three rhino box for $20 and the two land raiders for $20. Like everybody else now, I wish I would have bought twenty boxes of all of them but c'est la vie.
The funny thing is I won a bunch of skaven stuff in an auction down at the now closed GW store in Concord and have sold or traded most of it off. I guess I need to get the new skaven book so I came keep my eye out for what I need to add to the army.

Monday, February 15, 2010

Ha Go and Deacons finished

I finished up several models since the last post.

First is a 28mm scale Ha Go light Japanese tank from WWII. It is from All Fronts Armor Depot and was a gift from Chuckaroobob. It is a resin model and has a lot of flaws but is a fine gaming miniature. I had to repair the main gun, added wire to make the hull and rear turret machine guns, filled many voids and filed off a bunch of mold lines. I started with a black prime then a base coat of burnt umber. Then a dry brush of Vallejo Iraqi Sand. The green is a Vallejo olive green and the brown is a Vallejo red leather. The yellow disruption stripe was based with gw bronzed flesh and finished with a reaper lemon yellow. You ask "Whats with the yellow stripe?" That was the way it was in the Osprey book so I guess it was the way the Japanese did it back in the day. Now I have to paint up a bunch of my Japanese Infantry to back it up.
I put the finishing touches on the Deacons a while back. I started with a black prime and a Burnt Umber base coat. Next was a couple heavy dry brushes of gw Kommando Khaki followed by a highlight of Vallejo Iraqi Sand. Vallejo Ivory on the headlight, black on the tires and gw Bronzed flesh on the crews flesh. Now they are ready to be fielded in the next Afrika flames of War game.

I did it again and bought the new Beastman army book for Warhammer Fantasy Battle. It looks like I will be updating my beastman army once again. I also picked up a box of the new ungors and plan to build them with bows. I have a bunch of chaos thug archers from back in third edition Warhammer and the battlemaster game. They are going to return to the table again as ungor archer proxies. My biggest gripe about the new book is that Ungors have been moved back to 20mm bases. I have already rebased all my older ungors to match the last editions on 25mm bases and as much as I don't like it I am leaning towards rebaseing all forty five of my current ungors back to 20mm bases. There is alot of snazzy stuff in the new book but I have just started to read it.