I got together with the lads at the Basement Of Heaped Miniatures for a rousing game of Flames of War. It was the first fielding of my IS-2s and one even survived the game. I took A Tankovy Batalon consisting of a M3 Stuart commander, a M3 Stuart light tank Company, An M3 Grant medium Tank Company, a Guards heavy Tank Company with IS-2s and a tank destru8ction comany with 4 zis-3 guns. The original plan was for Charles Patrick and me to play Soviets and John Bays, Steve Jones and Jerry w to play Germans. Jerry had other plans and Steve Jones ended up sick so neither showed. So the sides ended up with Patrick nad I playing soviet verses John playing Germans centered on 3 panther tanks and Charles fielding 20 or so Soviet T34/85s. Patrick fielded a mostly Infantry force with some low powered AT guns and one unit of su-85s. It looked pretty bad for us but we ended up giving Charles and John run for their money. The game ended when the last survivors of Charles tanks took an objective and wittled down Patricks infantry till they had to make a motivation test and failed. by that time I only had 1 IS-2, my command Stuart, the 4 zis-3 guns and a couple bailed Stuarts. All five of the Grants brewed up in the first after Charles fired them up. Here are the lads in the Basement of Heaped Miniatures. Patrick on the left and John right forward and Charles in the corner.
A chronicle of my gaming adventures and misadventures with a little bit of everything occasionally tossed in. It covers Flames of War, Warhammer 40k and Fantasy battle, Disposable Heroes, Sky galleons of Mars, Chasepot and Needle Gun, The Sword and the Flame, Warhammer Ancients and many others.
Monday, May 25, 2009
Wednesday, May 20, 2009
Planning for next IG Battle
I have another campaign game scheduled on the 31st against John Bays and his Chaos marines at the new GameOnGw clubhouse in High Point. John is one to talk smack so I have decided to bring the pain, new Guard Codex Style.
I am leaning towards packing as many tanks into 1850 as possible. I am leaning towards 3 Leman russes with battle cannon and hull las cannons in one squadron. One Executioner with hull las cannon and sponson plasma cannons. A couple demolishers and a mix of either exterminators or Vanquishers till I get the magic number of nine tanks.
I am think the rest of the army will be a Company command squad with Straken, a daemonhunter inquisitor and retinue, A psyker battle squad, a calidus assassin, an infantry platoon and a vet squad. Last will be Mort Brandysnap, the Ratling Saint of Killers or my Sly Marbo Proxy. He is a rogue trader stuntie model, the original ratling sniper.
The second option I am considering is the "Pin them to the ground" armylist. This is one filled with mortars, snipers, pskers, and ratlings and of course Mort Bandysnap, Scourge of Chaos.
I plan to put some numbers to both lists over the weekend. My hopes for the contents of the tank army I think are a little high and I will probably end up cutting units but the the "Pin Them" army is wide open for additions.
On a Flames of War note, I have finished rounding up 16 15mm two and a half ton trucks for my soviet transportation battalion. This will let me transport 90 stands of infantry. I just have to finish cleaning up the models and get them painted.
I am leaning towards packing as many tanks into 1850 as possible. I am leaning towards 3 Leman russes with battle cannon and hull las cannons in one squadron. One Executioner with hull las cannon and sponson plasma cannons. A couple demolishers and a mix of either exterminators or Vanquishers till I get the magic number of nine tanks.
I am think the rest of the army will be a Company command squad with Straken, a daemonhunter inquisitor and retinue, A psyker battle squad, a calidus assassin, an infantry platoon and a vet squad. Last will be Mort Brandysnap, the Ratling Saint of Killers or my Sly Marbo Proxy. He is a rogue trader stuntie model, the original ratling sniper.
The second option I am considering is the "Pin them to the ground" armylist. This is one filled with mortars, snipers, pskers, and ratlings and of course Mort Bandysnap, Scourge of Chaos.
I plan to put some numbers to both lists over the weekend. My hopes for the contents of the tank army I think are a little high and I will probably end up cutting units but the the "Pin Them" army is wide open for additions.
On a Flames of War note, I have finished rounding up 16 15mm two and a half ton trucks for my soviet transportation battalion. This will let me transport 90 stands of infantry. I just have to finish cleaning up the models and get them painted.
Labels:
40k league,
Colkillgore,
Flames of War,
Imperial Guard,
WWII
Sunday, May 10, 2009
Army Pictures from 05/09/09
I forgot my camera but here are some pictures Jim took of my army.
The Psyker Battle Squads. I used all genestealer hybrids for the psykers and an Arbite Proctor for the overseer.
These are the skitari guardsmen I converted up years ago. They were originally built for Tim Huckleberry's homegrown Adeptus Mechanicus codex.
Heavy weapon squad from my no longer usable heavy weapon platoon. The funny thing about the new codex is that I can field allot more guns in the current codex than I could with the heavy weapon platoons in the last codex.
My Psyker Primaris. The model is a conversion I built for a special character in Tim Huckleberry's Genestealer cult armylist published in citadel journal. I have an old Psyker Primaris model painted up but I thought it would look more stylish and match the psykers.
Also it shows the Arbites I used as overseers for the Psyker battle squads.
Here is my Veteran Squad. these are a conversion I did for an Elysian drop troop army I built based on the army list published in White Dwarf. Again another army that went the way of the dodo when the last codex was released. The models are made from catachan legs, a trimmed spacemarine torso, spacemarine arms, scout biker shotguns and sentinel pilot heads.
First Battle With New IG Codex
I played my first battle with the new Imperial Guard codex yesterday against Jim Barr's Word Bearer chaos space marines. We played the annihilation mission and I lost.
here is a link to Jim's Battle report
http://bootae.ibforums.com/index.php?showtopic=11127
my List was
ArchMagos Biologis (Inquisitor lord)
terminator armor, Psychic hood,force weapon,psycannon
2 mystics
1 familiar
1 sage
3 heavybolter servitors
Calidus assassin
Magos Biologis (Psyker Primaris)
A Vendetta with sponson heavybolters
Enginseer with 2 plasma cannon servitors
Veteran Skitari (vet squad)
Sgt power weapon/plasma pistol
3 meltaguns
6 shotguns
Biologis Experimental Squad (Psyker Battle squad) x2
Overseer and 9 psykers
Chimera multilaser, hull heavy bolter, searchlight, smoke, pintle stormbolter, extra armor, hunterkiller missle
Skitari platoon (infantry platoon)
Platoon leader power weapon
Commissar power weapon
3 plasmaguns
medic
Infantry squad x2
sgt power weapon
commissar power weapon
grenade launcher
autocannon
Special weapon squad
3 flamers
Heavy weapon squad
3 las cannons
My main plan was to test out some of the new units in the codex and try to see if the Calidus/psyker battle squads combo would work. the Calidus combo works by the Psykers using weaken resolve to lower a target units leadership and then the Calidus' Neural shredder will be able to wound them easier and possibly cause instant death. The first test run failed, mostly because the Calidus didn't arrive from reserve until turn five. By then one psyker squad had fled the table and the other only had been killed by a Defiler. When the calidus did arrive the game was basically over but she got a shot off with the shredder and got a couple marines, then charged in and got a couple more, but not enough to make her points. I was able to move jim's vindicator out of cover before the game started.
I mounted the vet squad in the vendetta and it also was slow in arriving but when they did show the vets helped burn down a chaos terminator squad and then destroy a dreadnought. The vendetta shot some and didn't do anything.
The inquisitor/ mystic combo was able to get their free shots on several units deepstriking but I don't think they made their points back.
The Psyker Primaris survived the chimera he was riding in being destroyed by a vindicator's demolisher cannon and then he destroyed a Wordbearer rhino killing several wordbearers. Unfortunately the other Wordbearer rhino moved up and the squad inside burnt him down a couple turns later.
The Enginseer and his plasma cannon buddies burnt up a chunk of a chosen squad. this earned him the privilege of have a Chaos terminator squad deep strike near him just to put him down. The terminator killed both of his servitors but he was still alive. Then I picked up another lesson, an Enginseer should never charge a chaos terminator squad, even if they just killed his servitors. They have lots of power weapons and go first.
The heavy weapon team stayed on the third floor of a building and took potshots at several things. i think they made their points but I probably need to field more of them.
The Special weapon team ran up the middle to certain doom, but after the Primaris destroyed a rhino and left a squad of marines swinging in the breeze, they were able to flame the marines and kill a couple. they made them a broke even on points. They were all gunned down the next turn but at least they were able to kill someone.
The Skitari platoon had mixed results. One squad stayed on the second floor of a building below the heavy weapon team and shot up whatever came into range. The second squad also up in a building was able to fire on the chosen squad as it advanced. They ended up assaulted by a daemon pack, but because of the stubborn commissar was able to fight for three rounds of combat. The chosen squad joined the fight and that was the end. The command squad ended up taking a demolisher hit killing 2 plasma gunners. they fired a few pot shots but not much effect. Another template hit killed the last plasmagunner, then the lieutenant failed his morale roll and was executed by the commissar. The last commissar and medic ended the game assaulting a defiler for a little krak grenade action and were squashed by the Defiler. The new Commissars are two edged. the stubborn will keep a unit in the fight but can also lose that power weapon equipped sgt/Lt.
The Psyker battle squads had a decent show for the game. The calidus no show till the end of the game kept me from trying out the combo but maybe next time. One squad was cut in half when its chimera was destroyed and ended the game running off of the table after taking more casualties. The second squad lasted longer, even damaging the defiler. The defiler ended up destroying the chimera. Once on foot, a demolisher cannon shot from the vindicator scattered onto the defiler and the squad killing several of the psykers.
Some final thoughts on the game. Of the 1850 points of the list the 2 psyker squads and the calidus were 520 points. The combo could make its points back but it will take good circumstances for it to get the gimmick off. I think a more reliable use of the Psyker squad would be to add some pinning weapons to the list. Then once I lower a squads leadership with the psykers to pin the squad in front of allot of guns. I could add some more anti-tank to the list. I had a hard time putting Jim's vehicles down, the only answer for that is more guns. I had a good time and I am thinking about adding a Company commander to get access to more orders.
here is a link to Jim's Battle report
http://bootae.ibforums.com/index.php?showtopic=11127
my List was
ArchMagos Biologis (Inquisitor lord)
terminator armor, Psychic hood,force weapon,psycannon
2 mystics
1 familiar
1 sage
3 heavybolter servitors
Calidus assassin
Magos Biologis (Psyker Primaris)
A Vendetta with sponson heavybolters
Enginseer with 2 plasma cannon servitors
Veteran Skitari (vet squad)
Sgt power weapon/plasma pistol
3 meltaguns
6 shotguns
Biologis Experimental Squad (Psyker Battle squad) x2
Overseer and 9 psykers
Chimera multilaser, hull heavy bolter, searchlight, smoke, pintle stormbolter, extra armor, hunterkiller missle
Skitari platoon (infantry platoon)
Platoon leader power weapon
Commissar power weapon
3 plasmaguns
medic
Infantry squad x2
sgt power weapon
commissar power weapon
grenade launcher
autocannon
Special weapon squad
3 flamers
Heavy weapon squad
3 las cannons
My main plan was to test out some of the new units in the codex and try to see if the Calidus/psyker battle squads combo would work. the Calidus combo works by the Psykers using weaken resolve to lower a target units leadership and then the Calidus' Neural shredder will be able to wound them easier and possibly cause instant death. The first test run failed, mostly because the Calidus didn't arrive from reserve until turn five. By then one psyker squad had fled the table and the other only had been killed by a Defiler. When the calidus did arrive the game was basically over but she got a shot off with the shredder and got a couple marines, then charged in and got a couple more, but not enough to make her points. I was able to move jim's vindicator out of cover before the game started.
I mounted the vet squad in the vendetta and it also was slow in arriving but when they did show the vets helped burn down a chaos terminator squad and then destroy a dreadnought. The vendetta shot some and didn't do anything.
The inquisitor/ mystic combo was able to get their free shots on several units deepstriking but I don't think they made their points back.
The Psyker Primaris survived the chimera he was riding in being destroyed by a vindicator's demolisher cannon and then he destroyed a Wordbearer rhino killing several wordbearers. Unfortunately the other Wordbearer rhino moved up and the squad inside burnt him down a couple turns later.
The Enginseer and his plasma cannon buddies burnt up a chunk of a chosen squad. this earned him the privilege of have a Chaos terminator squad deep strike near him just to put him down. The terminator killed both of his servitors but he was still alive. Then I picked up another lesson, an Enginseer should never charge a chaos terminator squad, even if they just killed his servitors. They have lots of power weapons and go first.
The heavy weapon team stayed on the third floor of a building and took potshots at several things. i think they made their points but I probably need to field more of them.
The Special weapon team ran up the middle to certain doom, but after the Primaris destroyed a rhino and left a squad of marines swinging in the breeze, they were able to flame the marines and kill a couple. they made them a broke even on points. They were all gunned down the next turn but at least they were able to kill someone.
The Skitari platoon had mixed results. One squad stayed on the second floor of a building below the heavy weapon team and shot up whatever came into range. The second squad also up in a building was able to fire on the chosen squad as it advanced. They ended up assaulted by a daemon pack, but because of the stubborn commissar was able to fight for three rounds of combat. The chosen squad joined the fight and that was the end. The command squad ended up taking a demolisher hit killing 2 plasma gunners. they fired a few pot shots but not much effect. Another template hit killed the last plasmagunner, then the lieutenant failed his morale roll and was executed by the commissar. The last commissar and medic ended the game assaulting a defiler for a little krak grenade action and were squashed by the Defiler. The new Commissars are two edged. the stubborn will keep a unit in the fight but can also lose that power weapon equipped sgt/Lt.
The Psyker battle squads had a decent show for the game. The calidus no show till the end of the game kept me from trying out the combo but maybe next time. One squad was cut in half when its chimera was destroyed and ended the game running off of the table after taking more casualties. The second squad lasted longer, even damaging the defiler. The defiler ended up destroying the chimera. Once on foot, a demolisher cannon shot from the vindicator scattered onto the defiler and the squad killing several of the psykers.
Some final thoughts on the game. Of the 1850 points of the list the 2 psyker squads and the calidus were 520 points. The combo could make its points back but it will take good circumstances for it to get the gimmick off. I think a more reliable use of the Psyker squad would be to add some pinning weapons to the list. Then once I lower a squads leadership with the psykers to pin the squad in front of allot of guns. I could add some more anti-tank to the list. I had a hard time putting Jim's vehicles down, the only answer for that is more guns. I had a good time and I am thinking about adding a Company commander to get access to more orders.
Friday, May 8, 2009
New Codex Blues
I was finally able to give the new imperial guard codex a good look and it rocks. I have been working through my models and figuring out which ones aren't usable, as they are, under the new codex. The one item that came to the forefront was all of the imperial guard models I converted to have stormbolters are no longer usable. It is either back in the box until the next codex or weapon swaps across the board. It looks like Col Elvo and his 4 veteran buddies from my adeptus mechanicus force are in for a change of weaponry. I also rounded up all my commisars and ended up putting 5 roguetrader era ones into the simple green. Most of the RT commisars will end up with different weapon loads, maybe some new arms and a new paint job when they come out of the green.
I have joined up in a summer 40k league. It looks like most of the games are going to be played in peoples homes and not in any store. With the Castle closing in Greensboro and Underground games closing in Charlotte leaves two less places to game. I have a game set up against Jim Barr's Word Bearers. I have worked up an AdMech (sort of) themed list to play against him. I plan to finalize the list later tonight, find the figures and then pack them for the game.
Tuna cancelled the Apocalypse game he was planning at Underground but is rescheduling it at Games HQ in Charlotte. The good thing is that I will probably not be oncall for the rescheduled game and be able to attend. I also heard from Matt P and he is tenatively planning another big game in Morrisville either in October or November.
back to the IG drawing board
I have joined up in a summer 40k league. It looks like most of the games are going to be played in peoples homes and not in any store. With the Castle closing in Greensboro and Underground games closing in Charlotte leaves two less places to game. I have a game set up against Jim Barr's Word Bearers. I have worked up an AdMech (sort of) themed list to play against him. I plan to finalize the list later tonight, find the figures and then pack them for the game.
Tuna cancelled the Apocalypse game he was planning at Underground but is rescheduling it at Games HQ in Charlotte. The good thing is that I will probably not be oncall for the rescheduled game and be able to attend. I also heard from Matt P and he is tenatively planning another big game in Morrisville either in October or November.
back to the IG drawing board
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