I recently picked up a lot of Chaos Daemons from a local gamer. Included in the lot was a Soul Grinder that had seen better days. It looks like a small dog had won the fight an gnawed the power fist arm off at the shoulder. I wish I would have taken a couple before shop but i already had the milliput on before I thought about the camera.
I used a big piece of Milliput to fill the void left in the shoulder. I then pinned a piece of 2.5mm styrene rod so I would have an attach point for the arm. once the arm id finished i will come back later and use green stuff the sculpt on the shoulder.
The power claw arm patched and filled with some milliput.
Dry fit of the shoulder.
Longer shot, I think it will work
The key is using a piece of 5/32nd styrene tube to make a locking ring to keep the arm in place while I sculpt the shoulder over the joint.
The first round of green stuff to add some mechanical detail back to the arm.
The flip side of the arm with more green stuff detail. I will not be able to hide all the damage but it is a warped Daemon Engine of Chaos, a little battle damage adds character.
ColKG
A chronicle of my gaming adventures and misadventures with a little bit of everything occasionally tossed in. It covers Flames of War, Warhammer 40k and Fantasy battle, Disposable Heroes, Sky galleons of Mars, Chasepot and Needle Gun, The Sword and the Flame, Warhammer Ancients and many others.
Monday, December 29, 2014
Wednesday, December 24, 2014
Flesh Tearer Damocles Rhino wip
I picked up this Forge world Damocles rhino years ago in a trade and it has never seen the table. I plan to change that. The previous owner had started painting it as a Dark Angels scheme but that is no more. It will now be folded into the Flesh Tearers. It can help bring in my Jump troops and possibly Terminators On time and On target but it has to live to do that. The next 40k league is Forge world friendly so hopefully the other players will join in the Forge world fun.
From Imperial armor 12, it costs the same as three Cyclone missile launchers from the new Blood angels codex and can be taken as an HQ by several Space marine chapters including the Blood Angels.
It can bring in an Orbital Bombardment once per game, str 10 AP1 Large blast , Barrage
It has a teleport beacon so Deep striking units within 12 inches do not scatter.
It has a Command Vox Relay that allows you to add or subtract 1 from all reserve rolls.
From Imperial armor 12, it costs the same as three Cyclone missile launchers from the new Blood angels codex and can be taken as an HQ by several Space marine chapters including the Blood Angels.
It can bring in an Orbital Bombardment once per game, str 10 AP1 Large blast , Barrage
It has a teleport beacon so Deep striking units within 12 inches do not scatter.
It has a Command Vox Relay that allows you to add or subtract 1 from all reserve rolls.
Monday, December 22, 2014
Company B T26 tank for Disposable Heroes and Bolt Action
Thanks to Chuuckaroobob, Who is a River to His People, I now have a 1/56th scale T26 Soviet light tank from Company B. I had talked about getting one for awhile but haven't so Chuckaroo gifted me one for my birthday. I have wanted a T26 to back up my Warlord era Chinese army but it has many more uses in different war gaming eras. They were fielded during the Spanish Civil War, early war on the WWII Eastern front and by the Chinese against each other and then the Japanese.
Out of the box the Company B kit had very few flaws and little flash.
The second chance at magnetizing the turret. The first try I used too small of magnets but the second go round worked much better.
The most glaring problem was a bent resin gun tube. In the process of straightening the tube I broke it off. i had suspected this to happen so I replaced it with a piece of brass rod.
The only real detail missing was at he back of the tank on the exhaust. An air bubble had removed the end of the muffler.
I drilled it out a bit and then replaced it with some green stuff and a piece 1.6mm styrene rod. One it is painted nobody will be able to tell it is a repair.
The finished T26 ready for paint.
The base coated T26, next to a Bolt Action Soviet light machine gunner. I plan to add some more highlights but no unit ID marks to get the most playability out of the model across several different armies.
The challenge has already been issued to dispute Chuckaroobo's M3 Stuart title as the king of the battlefield from an earlier game against my Chinese. That game all I had was a Japanese Ha -Go tank that couldn't penetrate the armor of the M3 Stuart that will be different next time.
Out of the box the Company B kit had very few flaws and little flash.
The second chance at magnetizing the turret. The first try I used too small of magnets but the second go round worked much better.
The most glaring problem was a bent resin gun tube. In the process of straightening the tube I broke it off. i had suspected this to happen so I replaced it with a piece of brass rod.
The only real detail missing was at he back of the tank on the exhaust. An air bubble had removed the end of the muffler.
I drilled it out a bit and then replaced it with some green stuff and a piece 1.6mm styrene rod. One it is painted nobody will be able to tell it is a repair.
The finished T26 ready for paint.
The base coated T26, next to a Bolt Action Soviet light machine gunner. I plan to add some more highlights but no unit ID marks to get the most playability out of the model across several different armies.
The challenge has already been issued to dispute Chuckaroobo's M3 Stuart title as the king of the battlefield from an earlier game against my Chinese. That game all I had was a Japanese Ha -Go tank that couldn't penetrate the armor of the M3 Stuart that will be different next time.
Wednesday, December 17, 2014
Las cannon and Twin linked Plasma gun Razorback turret conversion
I may be jumping the gun but I decided that I will probably want to field one or two of the fast Razorback tanks when I put the Fleshtearers back on the table. I acquired a couple Razorbacks a while back in a trade and one had a twin las cannon turret. The turret had been broken and glued back together so it didn't elevate. I popped off one las cannon and raided the styrene collection.
I trimmed down a piece of styrene sheet and glued it to the center pylon of the turret. I added the 1/4 inch piece of square styrene to be the center column of the twin linked plasmaguns. I trimmed down a regular plasma gun and drilled it for a pin in the back and in the bottom to add the greenstuff cable. I ran a wire out the back of the gun and used some greenstuff and a section of 1//8 inch styrene tube to be the connector arm. I drilled two holes in the square tube front for the pins to go in and two holes in the side for the cables to go in. I took a piece of 2.5mm styrene rod and drilled it out to use as the connector for the greenstuff cable.
The second plasma gun added on. I took a tip from another blogger and whenever i have left over green stuff I have started rolling it into thin cables to use for a project just like this.
The turret mounted up.
Razorback with old style dozer blade added. It was about this time that I realized that the cover on the turret was on backwards. I had yet to glue it on because I wanted to paint the styrene parts, so it worked out.
The second Razorback had a twin heavy bolter turret. I decided to leave it until I play a couple games. I did add an old style dozer blade and did a few touch ups on the paint to both of them. They don't really have a Fleshtearer paint scheme but they are good enough for the table. After I get a few games played and decide if the Razorback have a place in the Fleshtearers I will give them a more appropriate paint scheme.
ColKG
I trimmed down a piece of styrene sheet and glued it to the center pylon of the turret. I added the 1/4 inch piece of square styrene to be the center column of the twin linked plasmaguns. I trimmed down a regular plasma gun and drilled it for a pin in the back and in the bottom to add the greenstuff cable. I ran a wire out the back of the gun and used some greenstuff and a section of 1//8 inch styrene tube to be the connector arm. I drilled two holes in the square tube front for the pins to go in and two holes in the side for the cables to go in. I took a piece of 2.5mm styrene rod and drilled it out to use as the connector for the greenstuff cable.
The second plasma gun added on. I took a tip from another blogger and whenever i have left over green stuff I have started rolling it into thin cables to use for a project just like this.
The turret mounted up.
Razorback with old style dozer blade added. It was about this time that I realized that the cover on the turret was on backwards. I had yet to glue it on because I wanted to paint the styrene parts, so it worked out.
The second Razorback had a twin heavy bolter turret. I decided to leave it until I play a couple games. I did add an old style dozer blade and did a few touch ups on the paint to both of them. They don't really have a Fleshtearer paint scheme but they are good enough for the table. After I get a few games played and decide if the Razorback have a place in the Fleshtearers I will give them a more appropriate paint scheme.
ColKG
Monday, December 15, 2014
The Sword and the Flame in North Africa
Hi Kids, The local lads got a collective wild hair and decided to have a game! I think this is about the third this year. I'm telling ya, 2014 has been a really non-event as far as gaming is concerned. Here's hoping 2015 is a little more lively! We didn't know what we were going to do for this battle; FoW, Disposable Heroes, Naval, the possibilities were endless...
Since we decided not to bother building armies with point values and spreadsheets the natural choice was The Sword and The Flame, and what could be easier than French Foreign Legion vs. Arabs?
Here we have the 25mm Old Glory & Falcon Arab forces deployed for battle. There are more of them out of the shot. Two units of riflemen, about eight for Melee, and two cavalry. We snuck in a machine gun at the last minute. Against all expectations I decided to play the Arabs.
The French look a little thinner, but have huge amounts of firepower, complete with two machine guns! The Frog players were crying for the other 5 crew serverd weapons too, but there's a limit to just how many bullets/shells we wanted coming our way. Most were Foundry and Falcon.
The French move up. Those dudes with the red hats were Zouves.
Headlong rush! The Arabs start moving in.
The French start blasting away!
At the end of every charge was a Frog infantry unit forming square! It would have been nice if the movement cards had some compassion, or the Frogs could have failed one of those activation roles, but (literally) no dice!
Since we decided not to bother building armies with point values and spreadsheets the natural choice was The Sword and The Flame, and what could be easier than French Foreign Legion vs. Arabs?
Here we have the 25mm Old Glory & Falcon Arab forces deployed for battle. There are more of them out of the shot. Two units of riflemen, about eight for Melee, and two cavalry. We snuck in a machine gun at the last minute. Against all expectations I decided to play the Arabs.
The French look a little thinner, but have huge amounts of firepower, complete with two machine guns! The Frog players were crying for the other 5 crew serverd weapons too, but there's a limit to just how many bullets/shells we wanted coming our way. Most were Foundry and Falcon.
The French move up. Those dudes with the red hats were Zouves.
Headlong rush! The Arabs start moving in.
The French start blasting away!
At the end of every charge was a Frog infantry unit forming square! It would have been nice if the movement cards had some compassion, or the Frogs could have failed one of those activation roles, but (literally) no dice!
By the end of the game it was looking really bad for the Arabs; 90% dead or routed off the map, the Frogs lost a few guys but not more than 10%. Maybe next time we'll go back to hidden set up and movement for the native forces. I think the high point of the game was my Arab cavalry charging the French MG team from the rear and failing morale to close. Nice. That's the MG on top of the hill on the left of the picture.
All crying aside, we had an astounding turnout; Steve, John, Patrick and Tom all showed up to play, and Bryan (aka "Super B") snuck in at the last minute too! Even W stopped by to use the bathroom.* He's a gamer, so it still counts!
After the game everyone seemed to think we need to game more. Always a good thing, if we can just get our schedules figured out and make it happen!
*Ok, I wrote that cause it's funny, in addition to true. In W's defense, he lives 100 miles away and was halfway someplace on a roadtrip.
Friday, December 12, 2014
Old School Fleshtearer Infantry
With the impending drop of the Blood Angels codex this Saturday and the upcoming 40k league at Gaming Underground, I have decided to bring the Fleashtearers out of retirement. I started this army at the height of the 3rd edition 40k "Rhino Rush". When an Index Astartes article in US White Dwarf 250 Nov2000 had the Fleshtearer rules in it. They were basically even crazier Blood Angels more prone to suffer from the Black Rage.
According to rumours the Honor Guard is a casualty of codex change. I think there is still a command squad option but not one for a jump pack equipped one. Find out tomorrow.
One of my favorite character models a Fleshtearer Librarian. He used to have the quickening psychic ability that gave him a big combat boost. He usually ended up dead but reaped many a skull.
More characters. Mephiston, Dante and Brother Corbulo. I started to revamp the army back in 2010 mainly by repainting these characters to a much better standard. As you can tell only half finished.
Three Squads of old school scouts, originally from the Advanced Space Crusade game. The back squad I converted to have four sniper rifles and a missile launcher. The front two squads only had the sergeant a Fleshtearer shoulder pad and a newer bolt pistol.
Why three scout squads you ask. Under that edition of the rules you randomly added models to your Death company and the Fleshtearer's had a higher chance than regular Blood Angels, so more squads more chances of Death Company additions.
The beat stick of the army the Death Company lead by a Chaplain with a jump pack. Under the old rules the only way to add a special weapon was for a Sgt to fall to the Dark Rage. To cover the random eventualities I built ten regular DC with bolt pistol and chain sword, five DC with bolt pistols and power swords and four DC with bolt pistols and power fists. I never managed to field all nineteen DC but I did get close a couple times.
The other new unit for the Fleshtearers in that Index Astartes was a Death Company dreadnought and you could take as many of these as you wanted. I have one but it is still secured in the "Closet of Doom" with the other Fleshtearer vehicles.
The Fleashtearer Tactical squads. I made them so I could either field one ten model squad with a special weapon and a lascannon or two five man squads, one with a meltagun the other with a plasma gun.
Two seven model Assault squads with two plasma pistols. I liked to field seven model squads. They could take a couple casualties and still have enough power to take down a target.
Last, two veteran Assault Squads. Now I guess these would be Vanguard Veteran squads, hopefully they are in the new codex other wise they are going to roll into a third assault squad.
That isn't all of the army a box in the "Closet of Doom" with a rhino, a couple Vindicators, a couple Dreadnoughts and a few Land speeders. Once I dig it out I will post them up.
Now we wait for the Codex to drop tomorrow and then back to the drawing board.
ColKG
According to rumours the Honor Guard is a casualty of codex change. I think there is still a command squad option but not one for a jump pack equipped one. Find out tomorrow.
One of my favorite character models a Fleshtearer Librarian. He used to have the quickening psychic ability that gave him a big combat boost. He usually ended up dead but reaped many a skull.
More characters. Mephiston, Dante and Brother Corbulo. I started to revamp the army back in 2010 mainly by repainting these characters to a much better standard. As you can tell only half finished.
Three Squads of old school scouts, originally from the Advanced Space Crusade game. The back squad I converted to have four sniper rifles and a missile launcher. The front two squads only had the sergeant a Fleshtearer shoulder pad and a newer bolt pistol.
Why three scout squads you ask. Under that edition of the rules you randomly added models to your Death company and the Fleshtearer's had a higher chance than regular Blood Angels, so more squads more chances of Death Company additions.
The beat stick of the army the Death Company lead by a Chaplain with a jump pack. Under the old rules the only way to add a special weapon was for a Sgt to fall to the Dark Rage. To cover the random eventualities I built ten regular DC with bolt pistol and chain sword, five DC with bolt pistols and power swords and four DC with bolt pistols and power fists. I never managed to field all nineteen DC but I did get close a couple times.
The other new unit for the Fleshtearers in that Index Astartes was a Death Company dreadnought and you could take as many of these as you wanted. I have one but it is still secured in the "Closet of Doom" with the other Fleshtearer vehicles.
The Fleashtearer Tactical squads. I made them so I could either field one ten model squad with a special weapon and a lascannon or two five man squads, one with a meltagun the other with a plasma gun.
Two seven model Assault squads with two plasma pistols. I liked to field seven model squads. They could take a couple casualties and still have enough power to take down a target.
Last, two veteran Assault Squads. Now I guess these would be Vanguard Veteran squads, hopefully they are in the new codex other wise they are going to roll into a third assault squad.
That isn't all of the army a box in the "Closet of Doom" with a rhino, a couple Vindicators, a couple Dreadnoughts and a few Land speeders. Once I dig it out I will post them up.
Now we wait for the Codex to drop tomorrow and then back to the drawing board.
ColKG
Wednesday, December 10, 2014
Combat Crusher tanks for Bolt Action and Disposable Heroes
I started on the Combat crusher tanks I picked up awhile back. I started by sanding them down to get the decals off. I didn't think about the camera until I had finished the Sherman tank
Here is the American Sherman in a good table quality paint job. I will probably go back and hit some details and clean up the road wheels a bit but it is good enough to hit a table. Beside it is a 28mm Bolt Action Soviet Rifleman to show scale. Good enough for me.
The PAnzer IV primed up
Base coat of Luftwaffe uniform WWII
Dry brush of Vallejo Sombre Grey. It is a little clean and can use some more details but good enough for the table. Another Bolt Action 28mm Soviet Rifleman beside it for scale. Close enough for me, especially if it is the only tank on my side of the table.
The two Combat Crusher tanks painted up. I will put a few more details and a wash or two before I call them finished.
ColKG
Here is the American Sherman in a good table quality paint job. I will probably go back and hit some details and clean up the road wheels a bit but it is good enough to hit a table. Beside it is a 28mm Bolt Action Soviet Rifleman to show scale. Good enough for me.
The PAnzer IV primed up
Base coat of Luftwaffe uniform WWII
Dry brush of Vallejo Sombre Grey. It is a little clean and can use some more details but good enough for the table. Another Bolt Action 28mm Soviet Rifleman beside it for scale. Close enough for me, especially if it is the only tank on my side of the table.
The two Combat Crusher tanks painted up. I will put a few more details and a wash or two before I call them finished.
ColKG
Wednesday, December 3, 2014
Cheap tanks for Bolt Action 28mm WWII gaming
After reading an an article on the Santa Cruz Warhammer/Historical blog about cheap tank models to use for Bolt Action WWII gaming in 28mm I went looking for some of the combat crusher models online. I found plenty but with shipping they were not as much of a deal. then a buddy of mine called and said he had found them at Wal-Mart. A quick trip to the local Wally world and I had one of each for a US$9.98 per.
German Panzer IV
American Sherman
I built both tanks to make sure all the parts were there but will take them back apart to paint them. They are not the most detailed kits but they are good enough to play a game with and the price point is hard to beat. The Panzer IV will back up my Italian Paratroopers until I get the 13th Handschar Project off of the ground. The Sherman will support my US Marines against my Japanese force and their two type 97 Chi-hi's. Now I just have to sand them down a bit to get rid of the writing and finish painting them.
ColKG
German Panzer IV
American Sherman
I built both tanks to make sure all the parts were there but will take them back apart to paint them. They are not the most detailed kits but they are good enough to play a game with and the price point is hard to beat. The Panzer IV will back up my Italian Paratroopers until I get the 13th Handschar Project off of the ground. The Sherman will support my US Marines against my Japanese force and their two type 97 Chi-hi's. Now I just have to sand them down a bit to get rid of the writing and finish painting them.
ColKG